Town raids — Rewards
A town's online thanks include personal gold and equipment. Holding the town increases its gold by 50% and adds another Magic-or-better piece. Gold varies 20% around 80 per effective level before the held-town bonus.
| Reward | Town cleansed | Town held |
|---|---|---|
| Gold per effective level | 64–96 | 96–144 |
| Magic-or-better equipment | 1 | 2 |
| Raiders' Aetheric set piece | 25% chance | 25% chance |
| Silver | 30 | 30 |
| Renown | Granted | Granted |
The set piece rolls separately from the ordinary equipment.
| Raider faction | Possible set | Piece quantity | Drop chance |
|---|---|---|---|
| Knights | The Broken Oath | 1 | 25% |
| Bandits | Thief-Taker's Garb | 1 | 25% |
| Orcs | Orcsbane Harness | 1 | 25% |
Participants still in town receive the cleansing reputation below.
| Reputation | Cleansing gain |
|---|---|
| Legal reputation | +5 |
| People of the region | +5 |
| Regional knightly order | +3 |
| Fighters Guild | +3 |
Holding grants further reputation. A town counts as held when its leader is killed, its standard survives, or two refugees are saved. See Factions for reputation.
Silver and Renown payouts follow their normal account reward caps.
Sources (13)
- src/systems/raidingParties.js
- src/systems/raidKinds.js
- src/systems/raidSpoils.js
- src/scenes/raidSitesHost.js
- src/net/raid/
- server-account/src/raids.js
- bible/03-World/Raiding-Parties.md
- src/systems/aetheric.js
- src/systems/gilded.js
- src/systems/bossCards.js
- src/systems/gems.js
- src/systems/raidSpoils.js (app-v0.1.12967)
- src/systems/aetheric.js (app-v0.1.12967)
Last edited 28 Oct 2026. View history · What links here.