Master's work
A Master's work is a Legendary piece made by an online rank-100 crafter. You choose its three affixes; their values are rolled within the normal Legendary ranges. It carries no unique Legendary power.
This is a separate craft from ordinary Masterwork quality, which produces Rare equipment.
Eligible crafts
| Profession | Required rank | Eligible equipment |
|---|---|---|
| Smithing | 100 | Weapons, plate, chain, shields and jewellery |
| Building | 100 | Staves and bows |
| Outfitting | 100 | Leather armour and garments |
The selected recipe must make wearable equipment. Use its normal station and materials.
Costs
Pay the recipe's normal materials and station fee, plus these catalysts:
| Catalyst | Quantity | Source |
|---|---|---|
| Heartwood | 2 | Logging |
| Pearl | 3 | Fishing at sea |
| Arcane Essence | 10 | Enchanting |
Catalysts must be counted profession supplies, gathered yourself or bought from other players. An ordinary looted Pearl does not replace a Fishing Pearl.
Results and limits
| Rule | Limit |
|---|---|
| Daily crafts | 1 per character, resetting at midnight UTC |
| Chosen affixes | 3 different lines |
| Triggered-effect affixes | At most 1 |
| Affix strength | A roll within the Legendary range |
| Unique Legendary power | None |
| Weapon technique | None |
| Crafting experience | None at profession rank 100 |
| Commissions and crafting writs | A Master's work does not fulfil them |
Choose Master's work at an eligible station, choose the three lines, review the materials and fee, then confirm. The item maker cannot add an enchantment to Legendary equipment. Disenchanting returns the item's normal Essence; the catalysts are spent.
Last edited 27 Oct 2026. View history · What links here.