World Townsfolk and travellers
Townsfolk and travellers — Relationships
A resident's regard ranges from −100 to +100 and appears beneath their name during conversation.
| Event | Regard |
|---|---|
| First word of the day | +3 |
| A gift | +8 |
| Help | +20 |
| Saving their life | +35 |
| A crime | −15 |
| Striking them | −45 |
| Killing one of their own | −60 |
- At 40 or higher, a friend greets you by name.
- At −40 or lower, an enemy refuses conversation.
- At −70 or lower, an armed enemy can attack outside town walls.
Regard gradually returns toward neutral. Conversation tone matters: politeness can offend someone who dislikes it. The chronicle's People page lists people you have met and your relationships.
Witnessed crimes damage relationships, and travellers carry news to other towns. Residents who die may eventually be replaced by newcomers.
Sources (19)
- src/systems/livingWorld/
- src/scenes/livingWorld/
- src/characters/residentWalker.js
- bible/06-Systems/Living-World.md
- src/systems/livingWorld/trips.js
- src/systems/livingWorld/caravanDoor.js
- src/systems/livingWorld/outlaws.js
- src/systems/livingWorld/companies.js
- src/systems/livingWorld/patrons.js
- src/scenes/livingWorld/livingRoads.js
- bible/06-Systems/Living-World-II.md
- src/systems/campEncounters.js
- src/systems/roadEncounters.js
- src/systems/travel/travelBands.js
- src/systems/wild/wildAlert.js
- bible/06-Systems/Travel-View.md
- src/systems/talk/
- src/scenes/townTalk.js
- bible/06-Systems/Talk-Arc.md
Last edited 27 Oct 2026. View history · What links here.