Protect an Honored Mage
Protect an Honored Mage is a quest.
Details
| Property | Description |
|---|---|
| Giver | Mages Guild |
| Membership | Member |
| Requirements | Guild rank or character level 2+ |
| Summary | Guard an honored mage who lies helpless in a three-hour trance at the guild hall against a wave of assassins. |
Objectives
Use the location names in your quest journal. Follow map markers when they are available.
| Step | Objective | Optional |
|---|---|---|
| 1 | Guard the sleeping mage in the quest guild hall through the three hours of the trance | No |
| 2 | Stop the assassins sent to kill the sleeping mage | No |
| 3 | Survive the bounty hunters the Guild sends after you | No |
Outcomes
Added gear requires a successful quest payment and a qualifying outcome. Quest mail alone does not count as payment.
| Outcome | Gold multiplier | Gear choice |
|---|---|---|
| The assassins are dead, and the sleeping mage passed safely into the Aetherius. | 100% | Yes |
| You killed the sleeping mage, and the Guild named you an oath-breaker. | No added payment | No |
| The sleeping mage disappeared, and you were meant to be guarding him. | No added payment | No |
| Outcome | Change type | Target | Change |
|---|---|---|---|
| You killed the sleeping mage, and the Guild named you an oath-breaker. | Faction reputation | The Mages Guild | -5 |
With Questlines enabled, these outcomes control the added rewards. Gold multipliers apply only to gold the quest actually pays. A gear choice offers a weapon, armour and jewellery; keep one. See Quest rewards and loot for rarity, payment and online reward rules.
Possible quest foes
| Foe | Group size |
|---|---|
| Nightblade | 3 |
| Mage | 1 |
| Assassin | 2 |
| Knight | 1 |
| Battlemage | 1 |
These are the script’s possible foe groups, including conditional encounters. They are not all guaranteed to appear together; repeated attacks and ordinary dungeon enemies can add more. Follow a foe’s reference for its combat rules before choosing weapons.
See Quest reference for offer requirements across quests.
Online, a failed outcome does not apply its faction-reputation penalties. Legal-standing changes and choices made during the quest are separate.
Scripted item payments
| Item | Quantity per payment | Selection |
|---|---|---|
| Enchanted item (Item enchantment) | 1 | Random enchanted item |
These are item payments made by the quest’s script. The objective or branch still determines which payment you receive. They are separate from the additional fitted gear choice and from ordinary enemy or chest loot.
Sources (20)
- src/systems/quest/
- bible/06-Systems/Quest-Arc.md
- src/ui/quest/
- src/systems/quest/questGuidance.js
- bible/06-Systems/Quest-Guide-Arc.md
- vendor/dfu-quests/Quests/
- vendor/dfu-quests/Tables/QuestList-Classic.txt
- vendor/dfu-quests/Tables/QuestList-DFU.txt
- vendor/foraging/Quests/
- vendor/roleplay-realism/Quests/
- vendor/warm-ashes-ships/Quests/
- src/systems/quest/questLists.js
- src/systems/foraging/foragingLaw.js
- src/systems/warmAshesShips.js
- src/systems/roleplayRealism/rrQuestLine.js
- vendor/dfu-quests/Quests/N0B20Y02.txt
- src/systems/questlines/sheets/magesGuild.json
- src/systems/questlines/qlRewards.js
- vendor/dfu-quests/Tables/Quests-Items.txt
- src/systems/quest/item.js
Last edited 29 Oct 2026. View history · What links here.