Items Shops and services Shops and services — Prices
Shops and services — Prices
- Prices depend on the region, shop quality, Mercantile and Personality.
- Weaponsmiths, armourers and General Stores repair gear.
Selling online
| Price rule | Effect |
|---|---|
| NPC stock | Fixed prices and unlimited shop gold |
| Online buying from players | Shop pays at most half its asking price for the same piece |
| Online essentials | Sold at half price |
| Looted gear condition | Shop values the condition in which you found it |
| Your own repairs | Add one-third of the repair’s value to the offer |
| Paid smith repair | Adds nothing to the offer |
| Stolen goods | Keep their stolen mark; cannot be cycled through shops |
Stronger crafted stats do not guarantee a higher NPC offer. Crafted furniture’s value changes with quality; compare other goods using their item reference’s checked sale values. Condition, enchantments and buyer restrictions still matter.
Sources (25)
- src/systems/shopStock.js
- src/systems/tradeModes.js
- src/systems/repairService.js
- src/systems/tavern.js
- src/systems/banking.js
- src/systems/transport.js
- bible/06-Systems/Economy-Arc.md
- bible/06-Systems/Systems-Arc.md
- src/systems/item/foundMark.js
- bible/01-Overview/audits/Audit-Econ.md
- src/net/townEconLaw.js
- src/systems/town/townEcon.js
- src/scenes/townEconHost.js
- bible/06-Systems/Town-Economy-Arc.md
- src/world/buildingNames.js
- src/systems/buildingLocks.js
- src/systems/merchantYards.js
- src/systems/portPlaces.js
- src/systems/shipyards.js
- src/scenes/worldModes.js
- src/net/professionLaw.js
- src/systems/guild/guildNpcServices.js
- src/systems/guild/guildServiceActions.js
- src/systems/bookshelf.js
- src/systems/smithItems.js
Last edited 28 Oct 2026. View history · What links here.