Professions — Limits
You can raise every gathering track to 100. Only two of the five crafting tracks per character can advance past rank 50. Shared disciplines use one slot: Smithing includes Jewelcrafting, Building includes Carpentry and Masonry, and Provisioning includes Alchemy and Cooking.
| Rule | Limit |
|---|---|
| Crafts allowed to reach rank 50 | All five |
| Crafts allowed above rank 50 | Two |
| Other crafts after both advanced slots are used | 26,009 XP; 1 short of rank 51 |
Lower-rank recipes remain available. Changing specialisations does not lower ranks or free an advanced slot. This choice does not cap the five gathering professions. See choosing-your-professions for profession pairs.
| Activity | Daily limit | Shared by |
|---|---|---|
| Ordinary gathering and Fishing | No daily harvest cap | Each character can take each surface node once per day |
| Tier-5 and tier-6 hides | 3 hides in total, including bonus hides | Account |
| Motherlode | 1 harvest | Account |
| Unwitnessed dungeon veins | 4 veins in total | Account |
| Extra fish from schools | 40 school-bonus hauls; ordinary hauls remain unlimited | Account |
| Silver found while gathering | 30 silver | Account |
| Rule | Limit |
|---|---|
| Daily reset | 00:00 UTC |
| Materials Bag | 300 kg |
| Personal Stores | 5,000 of each material |
See gathering for tools, storage, witnessed ground and shared-world bonuses.
Sources (17)
- src/net/professionLaw.js
- src/net/recipeLaw.js
- src/net/nodeLaw.js
- src/ui/professions/profPages.js
- bible/06-Systems/Professions-Arc.md
- src/net/alchemyLaw.js
- src/net/fortLaw.js
- src/systems/herbAct.js
- src/net/temperLaw.js
- src/net/motherlodeLaw.js
- src/net/marketLaw.js
- src/net/writLaw.js
- src/net/marksLaw.js
- src/net/craftWritLaw.js
- src/systems/tradeModes.js
- src/systems/smithItems.js
- server-account/src/market.js
Last edited 27 Oct 2026. View history · What links here.