Attributes
Attributes affect your character's health, magic, combat and movement. Choose their starting values during Character creation and raise them when you level up.
The eight attributes
| Attribute | Effect |
|---|---|
| Strength | Increases melee damage, carrying capacity and fatigue. |
| Intelligence | Increases maximum spell points. Your class determines how many spell points each point of Intelligence provides. |
| Willpower | Helps resist hostile spells and reduces damage under the default combat rules. |
| Agility | Improves your chance to hit and avoid attacks. |
| Endurance | Increases health gained when leveling, recovery while resting, fatigue and breath underwater. |
| Personality | Helps with conversation, haggling, pacifying enemies and defending yourself in court. |
| Speed | Increases movement, melee attack speed and casting speed. |
| Luck | Affects several chance-based checks, including combat and climbing. |
Sources (24)
- src/systems/statMods.js
- src/combat/formulas.js
- bible/06-Systems/Systems-Arc.md
- src/systems/chargen.js
- src/combat/pcaao.js
- src/systems/rest/rest.js
- src/systems/levelEven.js
- src/net/renown.js
- src/systems/renownLayer.js
- src/player/motor.js
- src/player/climbing.js
- src/systems/breath.js
- src/characters/weaponStates.js
- src/systems/advancement.js
- src/systems/skills.js
- src/systems/skillSoftcap.js
- src/systems/spellcast.js
- src/systems/mentorMode.js
- src/scenes/shared.js
- vendor/dfu-text/Internal_RSC.csv
- src/systems/firmamentPowers.js
- src/net/firmament/firmamentLaw.js
- src/systems/castSpeed.js
- src/systems/loot/lootPowers.js
Last edited 28 Oct 2026. View history · What links here.