Spell points
Higher skill in a spell's school reduces its cost. Stronger effects, longer durations and ranged or area targets cost more. A spell normally costs at least 5 points before discounts. Equipment, Firmament and specialisation discounts can reduce its final cost further. Spell points recover through resting, unless your class has No Magicka Regeneration.
Intelligence and class determine your base spell-point pool; equipment, Renown and the Firmament can increase it.
Sources (16)
- src/systems/spellcost.js
- src/systems/spellcast.js
- src/systems/spell/spellMaker.js
- src/systems/enchanting.js
- src/systems/enchantmentCatalogue.js
- src/systems/potionRecipes.js
- src/systems/effects.js
- bible/06-Systems/Systems.md
- bible/06-Systems/Systems-Arc.md
- src/systems/castSpeed.js
- src/systems/spell/spellPower.js
- src/systems/loot/lootPowers.js
- src/systems/firmamentPowers.js
- src/systems/arcanePowers.js
- src/systems/equip.js
- src/systems/rest/rest.js
Last edited 27 Oct 2026. View history · What links here.