Outfitting — Ranks and materials
| Rank | Opens |
|---|---|
| 0 | Linen clothing; Rat skins; the Fishing-Net |
| 10 | Cured Leather armour; Wool clothing, rugs and tapestries; Bat, Bear, Wolf and Boar skins |
| 25 | Tiger skins |
| 40 | Silk clothing |
| 50 | Your first specialisation |
| 55 | Hardened Leather armour; Standard-bearer's Silk clothing |
| 100 | Master, though there's nothing to choose yet |
| Product | Material | Quantity |
|---|---|---|
| Leather Cuirass | Leather | 6 |
| Leather Greaves | Leather | 4 |
| Other leather armour piece | Leather | 2 |
| Rug | Wool Bolts | 3 |
| Tapestry | Wool Bolts | 4 |
| Material | Quarter XP begins at rank |
|---|---|
| Linen | 40 |
| Wool | 55 |
| Silk | 90 |
| Hardened Leather | Never through Master |
| Standard-bearer’s Silk | Never through Master |
Outfitting materials go no higher than tier 5.
Hardened Leather is cured from these Hunting materials:
| Hide | Hunting rank |
|---|---|
| Scorpion Chitin | 40 |
| Slaughterfish Scales | 40 |
| Dreugh Shell | 55 |
| Dragonling Scale | 70 |
Hardened pieces have one built-in quality grade. A clean stitch and Leatherworker add two more. A Silk Bolt uses 3 Spider Silk, available from Hunting 25.
Sources (16)
- src/net/recipeLaw.js
- src/net/professionLaw.js
- src/net/temperLaw.js
- src/net/chainLaw.js
- src/ui/professions/profPages.js
- src/ui/craftXpWords.js
- src/scenes/worldModes.js
- src/systems/smithItems.js
- src/net/alchemyLaw.js
- src/systems/loot/lootRarity.js
- src/net/productRecord.js
- src/net/marketLaw.js
- src/net/nodeLaw.js
- src/net/writLaw.js
- src/net/marksLaw.js
- src/systems/tradeModes.js
Last edited 27 Oct 2026. View history · What links here.