Which woods grow where
At rank 0 you can only fell Pine, and Pine is everywhere. Every tree in the mountains is Pine, so are most in the Mountain Woods, and two in five in any other forest.
| Wood | Rank | Grows in | Weapon material |
|---|---|---|---|
| Pine | 0 | every forest | Iron |
| Oak | 10 | Woodlands, Mountain Woods, Haunted Woodlands, Swamp | Steel |
| Cherry | 25 | Woodlands, Haunted Woodlands, Subtropical | Silver |
| Teak | 40 | Subtropical, Rainforest | Elven |
| Mahogany | 55 | Rainforest | Mithril |
| Ironwood | 70 | Rainforest, about 1 tree in 20 | Adamantium |
| Ghostwood | 70 | Haunted Woodlands, about 1 tree in 20 | Ebony |
Woodlands and Rainforest are the thickest forests and the mountains the thinnest. Wherever they grow, the lower woods are more common than the higher ones.
| Ground | Available woods | Heartwood |
|---|---|---|
| Unwitnessed | Pine and Oak only | Unavailable |
| Witnessed | Cherry and higher woods can appear | Available from Clean Cuts |
On unwitnessed Rainforest and subtropical ground, three tree spots in five are empty.
| Source | Effect |
|---|---|
| Marches | Applies on witnessed forest |
| Harvest Tide | +25% for the week |
| Blight Tide | −25% for the week |
See Mining for witnessed-ground rules.
Sources (17)
- src/net/professionLaw.js
- src/net/nodeLaw.js
- src/net/tideLaw.js
- src/net/marksLaw.js
- src/net/recipeLaw.js
- src/net/bagLaw.js
- src/systems/chopAct.js
- src/scenes/treeHost.js
- src/scenes/gatherHost.js
- src/ui/nodeMarks.js
- src/ui/professions/profPages.js
- src/systems/professions/profTemplates.js
- bible/06-Systems/Professions-Arc.md
- bible/06-Systems/Foraging.md
- src/net/alchemyLaw.js
- src/net/marketLaw.js
- src/net/writLaw.js
Last edited 27 Oct 2026. View history · What links here.