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Enemies and creatures

The Cyrodiil open zone — Enemies

Ordinary enemies in the Cyrodiil open zone receive the following multipliers after their usual scaling. Elite, champion and revenant modifiers still apply.

Ring Health multiplier Damage multiplier
The Borderlands 5× 5×
The Wilds 6× 6×
The Heartlands 7× 7×
The Heart Map 8× 8×

Pack sizes are four times the ordinary size. Town guards have a separate 10× strength modifier.

Elite halls

The 28 Elite halls move every 24 hours. The zone’s ordinary dungeons are sealed.

Greater Giants

Eight Greater Giants roam the zone, two per ring. Their skull markers appear on the map. Their reference lists the extra combat modifiers, summoned giants and return time.

Sources (14)

Last edited 28 Oct 2026. View history · What links here.