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Multiplayer PvP and duels

Health in player combat

Player combat uses your character’s actual health as a proportion of the refereed combat scale. The same hit removes the same fraction from stronger and weaker characters; the health lost is visible on your own health bar.

Activity Healing restriction After defeat
Cyrodiil open zone No healing for 30 seconds after a player hits you Uses the zone’s death and respawn rules
Duels No healing for the whole duel Lose with 1 health; the duel does not restore health
Guild seats and sieges No healing for the whole siege Return at your wave with full health

Potions or spells cannot retain healing gained during a blocked period. Damage does not automatically return when the 30-second window ends. Ordinary healing still works after a monster fight when a player has not put you under the PvP restriction.

Sources (13)

Last edited 28 Oct 2026. View history · What links here.