Items Loot and rarity Salvaging and reforging
Salvaging and reforging
The Mages Guild can salvage equipment into Welkynd Shards and improve eligible items. These services use shards and gold. The Enchanting profession offers a separate reforging option using Arcane Essence.
| Service | Effect | Cost | Yield |
|---|---|---|---|
| Salvage | Breaks a piece into Welkynd Shards | — | Gives Magic 1, Rare 3, Legendary 8, Exalted 15 |
| Reforge | Replace one eligible bonus on an identified item with a random bonus of a different kind; techniques cannot be replaced | Magic 2 shards + 100 gold; Rare 4 + 400 gold; Exalted 10 + 2,000 gold. Doubles each time on the same piece | — |
| Hone | Improve an existing bonus, including a weapon technique, within its rarity range; the result cannot be lower | Magic 1 + 50 gold; Rare 2 + 150 gold; Exalted 4 + 500 gold. Doubles each time | — |
| Imprint | Give an identified Rare item a recorded Legendary power; this does not copy an ordinary affix or weapon technique | 20 shards + 5,000 gold | — |
| Scrying | Reveals the nearest undiscovered dungeon of a chosen family | 3 shards + 500 gold | — |
Aetheric, Artifact and Gilded items cannot be salvaged or modified through these services. Reforge and Hone prices double with each repeat use on the same item.
For a chosen skill, use Enhances Skill at the item maker. Reforge cannot add or swap a weapon technique; Hone only raises an existing technique within its rarity limit. Salvage and disenchanting yield materials, not bonuses that can be transferred to another item.
The Codex
Open Collections to see the Legendary and Aetheric items you have found, their lore and their sources. Recorded Legendary powers can be used for Imprint on eligible Rare equipment. Imprint does not copy a weapon technique or an ordinary affix.
Welkynd Stones restore magicka; Varla Stones restore worn enchanted equipment. Mark unwanted items as junk to sell them together.
Sources (31)
- src/systems/loot/lootRarity.js
- src/systems/loot/lootPowers.js
- src/systems/loot/lootCurse.js
- src/systems/rarityTier.js
- src/ui/lootBanner.js
- bible/06-Systems/Loot-Rarity.md
- bible/06-Systems/Loot-Arc.md
- bible/06-Systems/Loot-II-Arc.md
- bible/10-UI/Loot-Banner.md
- src/systems/unleveledLoot.js
- vendor/unleveledLoot/
- bible/06-Systems/Unleveled-Loot.md
- src/systems/foeLootCap.js
- src/systems/renownLoot.js
- src/systems/healingSupply.js
- src/systems/roomLoot.js
- src/systems/eliteFoes.js
- bible/06-Systems/Searchables.md
- src/systems/searchables.js
- src/systems/quickLoot.js
- src/systems/containers.js
- src/systems/silverFinds.js
- src/systems/reforge.js
- src/systems/loot/lootCodex.js
- src/systems/loot/lootScry.js
- src/systems/ayleidStones.js
- src/systems/worldTick.js
- src/net/wire.js
- src/scenes/dungeonContext.js
- src/combat/technique/techniqueRoster.js
- src/systems/smithItems.js
Last edited 27 Oct 2026. View history · What links here.