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Quests Quest reference

Two Cowards

Two Cowards is a quest.

Details

Property Description
Giver Merchants
Membership Male only
Requirements Any level
Summary Carry a merchant's reply to his rival and fight the duel in his name at an arena.

Objectives

Use the location names in your quest journal. Follow map markers when they are available.

Step Objective Optional
1 Take your quest giver's reply to the competitor in the quest building No
2 Fight the duel at the quest destination in the named town in your quest giver's name No
3 Return to your quest giver in the quest building for your reward No

Outcomes

Added gear requires a successful quest payment and a qualifying outcome. Quest mail alone does not count as payment.

Outcome Gold multiplier Gear choice
The duel is won in your quest giver's name, and honor is restored, after a fashion. 100% Yes
The lover heard the whole sorry tale, paid you off, and left both cowards. Scripted reward No added gear
The duel was never fought. No added payment No

With Questlines enabled, these outcomes control the added rewards. Gold multipliers apply only to gold the quest actually pays. A gear choice offers a weapon, armour and jewellery; keep one. See Quest rewards and loot for rarity, payment and online reward rules.

Possible quest foes

Foe Group size
Spellsword 1

These are the script’s possible foe groups, including conditional encounters. They are not all guaranteed to appear together; repeated attacks and ordinary dungeon enemies can add more. Follow a foe’s reference for its combat rules before choosing weapons.

See Quest reference for offer requirements across quests.

Sources (18)

Last edited 29 Oct 2026. View history · What links here.