Items Materials
Materials
Equipment material affects weapon damage, accuracy and armour protection. It also changes price, weight, durability and enchantment capacity. The tables compare these modifiers with the basic item.
Items of this type
| Item | Default value (gold) | Material | Crafting profession | Required rank | Location |
|---|---|---|---|---|---|
| Adamantium | Equipment material | — | — | — | Equipment material: found on equipment from armorers, weapon smiths and loot; no separate raw item. |
| Adamantium Ingot | 280 | — | — | — | Smelt 2 Adamantium Ore at a forge. |
| Adamantium Ore | 112 | — | — | — | Dungeon deep veins. Isle of Balfiera Map: one extra surface vein on every witnessed pixel. Motherlodes (3 a day world-wide) can be this ore. |
| Arcane Essence | Stores only | — | — | — | Disenchant a crafted piece at an enchanting station: 1 Essence per 100 enchantment points it carried (a Disenchanter gets 2). |
| Bat Leather | 16 | — | — | — | Skin a Giant Bat or a Bat (Daggerfall Enemy Expansion). Needs a body your own blow felled and a Skinning Knife. |
| Bear Hide | 16 | — | — | — | Skin a Grizzly Bear. Needs a body your own blow felled and a Skinning Knife. |
| Boar Hide | 16 | — | — | — | Skin a Boar (Daggerfall Enemy Expansion). Needs a body your own blow felled and a Skinning Knife. |
| Chain | Equipment material | — | — | — | Equipment material: found on equipment from armorers, weapon smiths and loot; no separate raw item. |
| Charcoal | 8 | — | — | — | Burn 1 log of any wood at a forge for 1 Charcoal (a Charcoal Burner gets 2). |
| Cherry Log | 32 | — | — | — | Trees in Woodlands, Haunted Woodlands, Subtropical. |
| Cherry Plank | 48 | — | — | — | Saw 1 Cherry Log at a workbench for 2 planks (a Timberwright gets 3). |
| Cured Leather | 24 | — | — | — | Cure 2 hides of tier 1–3 (not Spider Silk) at the tanning rack: Rat Pelt, Mudcrab Chitin, Bat Leather, Bear Hide, Wolf Pelt, Boar Hide, Tiger Pelt. A Tanner needs only 1 hide each. |
| Cut Stone | 5 | — | — | — | Quarrying: a clean finish on a boulder (a Surveyor always) cuts 2 Rough Stone to 1 at the rock. Or at the mason's bench: 2 Rough Stone make 1 (a Quarryman gets 2). |
| Daedric | Equipment material | — | — | — | Equipment material: found on equipment from armorers, weapon smiths and loot; no separate raw item. |
| Daedric Ingot | 800 | — | — | — | Smelt 1 Ebony Ingot, 1 Daedra's Heart (a catalyst) and 1 Deadlands Ember (taken from your account balance) at a forge. |
| Dragonling Scale | 112 | — | — | — | Skin a Dragonling. Needs a body your own blow felled and a Skinning Knife. |
| Dreugh Shell | 72 | — | — | — | Skin a Dreugh or a Land Dreugh (Daggerfall Enemy Expansion). Needs a body your own blow felled and a Skinning Knife. |
| Dwarven | Equipment material | — | — | — | Equipment material: found on equipment from armorers, weapon smiths and loot; no separate raw item. |
| Dwarven Ingot | 120 | — | — | — | Smelt 2 Dwarven Scrap at a forge. |
| Dwarven Scrap | 48 | — | — | — | Dungeon deep veins only. |
| Ebony | Equipment material | — | — | — | Equipment material: found on equipment from armorers, weapon smiths and loot; no separate raw item. |
| Ebony Ingot | 280 | — | — | — | Smelt 2 Ebony Ore at a forge. |
| Ebony Ore | 112 | — | — | — | Desert veins on witnessed ground. Kingdom of Sentinel Map: one extra Ebony vein on every witnessed pixel. Motherlodes can be this ore. |
| Elven | Equipment material | — | — | — | Equipment material: found on equipment from armorers, weapon smiths and loot; no separate raw item. |
| Ghostwood Log | 112 | — | — | — | Haunted Woodlands: 1 tree in 20, on witnessed ground. |
| Ghostwood Plank | 168 | — | — | — | Saw 1 Ghostwood Log at a workbench for 2 planks (a Timberwright gets 3). |
| Hardened Leather | 108 | — | — | — | Cure 2 hides of tier 4–6 at the tanning rack: Scorpion Chitin, Slaughterfish Scales, Dreugh Shell, Dragonling Scale. A Tanner needs only 1 hide each. |
| Harpy Feathers | 72 | — | — | — | Skin a Harpy. Needs a body your own blow felled and a Skinning Knife. |
| Heartwood | 48 | — | — | — | A Clean Cut on witnessed ground may drop one (2% a Clean Cut; a Forester doubles it). |
| Iron Ingot | 20 | — | — | — | Smelt 2 Iron at a forge. |
| Ironwood Log | 112 | — | — | — | Rainforest: 1 tree in 20, on witnessed ground. |
| Ironwood Plank | 168 | — | — | — | Saw 1 Ironwood Log at a workbench for 2 planks (a Timberwright gets 3). |
| Leather | Equipment material | — | — | — | Equipment material: found on equipment from armorers, weapon smiths and loot; no separate raw item. |
| Linen Bolt | 8 | — | — | — | Weave 2 Root Tendrils (of one land) at the loom; or buy at the Weavers' counter for 2 silver. |
| Mahogany Log | 72 | — | — | — | Rainforest trees. |
| Mahogany Plank | 108 | — | — | — | Saw 1 Mahogany Log at a workbench for 2 planks (a Timberwright gets 3). |
| Mithril | Equipment material | — | — | — | Equipment material: found on equipment from armorers, weapon smiths and loot; no separate raw item. |
| Mithril Ingot | 180 | — | — | — | Smelt 2 Mithril Ore at a forge. |
| Mithril Ore | 72 | — | — | — | Mountain veins on witnessed ground. Kingdom of Wayrest Map: one extra Mithril vein on every witnessed pixel. |
| Moonstone Ingot | 120 | — | — | — | Smelt 2 Moonstone Ore at a forge. |
| Moonstone Ore | 48 | — | — | — | Kingdom of Daggerfall: two extra Moonstone veins on every witnessed pixel. Deep veins of Woodlands and Haunted Woodlands dungeons. |
| Mortar | 2 | — | — | — | Mix 1 Sulphur, 1 Lead and 5 Rough Stone at the mason's bench for 10 Mortar. |
| Mudcrab Chitin | 8 | — | — | — | Skin a Mudcrab (Daggerfall Enemy Expansion). Needs a body your own blow felled and a Skinning Knife. |
| Oak Log | 16 | — | — | — | Trees in Woodlands, Mountain Woods, Haunted Woodlands, Swamp. |
| Oak Plank | 24 | — | — | — | Saw 1 Oak Log at a workbench for 2 planks (a Timberwright gets 3). |
| Orcish | Equipment material | — | — | — | Equipment material: found on equipment from armorers, weapon smiths and loot; no separate raw item. |
| Orichalcum Ingot | 280 | — | — | — | Smelt 2 Orichalcum Ore at a forge. |
| Orichalcum Ore | 112 | — | — | — | Orsinium Area Map and the Wrothgarian Mountains Map only (one extra vein on every witnessed pixel). Motherlodes can be this ore. |
| Pine Log | 8 | — | — | — | Trees in Mountain and Mountain Woods; and 2 in 5 trees of every other forest, on any ground. |
| Pine Plank | 12 | — | — | — | Saw 1 Pine Log at a workbench for 2 planks (a Timberwright gets 3). |
| Rat Pelt | 8 | — | — | — | Skin a Rat. Needs a body your own blow felled and a Skinning Knife. |
| Resin | 8 | — | — | — | Any felled tree may give one (1 tree in 4, any ground). |
| Rough Stone | 2 | — | — | — | Boulders (quarrying): Woodlands, Mountain Woods, Mountain, Haunted Woodlands, Subtropical, Desert. Swamp and Rainforest hold none. |
| Scorpion Chitin | 48 | — | — | — | Skin a Giant Scorpion. Needs a body your own blow felled and a Skinning Knife. |
| Silk Bolt | 72 | — | — | — | Weave 3 Spider Silk at the loom. |
| Silver Ingot | 80 | — | — | — | Smelt 2 Silver at a forge. |
| Slaughterfish Scales | 48 | — | — | — | Skin a Slaughterfish; or a Slaughterfish may come up in a sea haul. Needs a body your own blow felled and a Skinning Knife. |
| Spider Silk | 32 | — | — | — | Skin a Spider or a Blood Spider (Daggerfall Enemy Expansion). Needs a body your own blow felled and a Skinning Knife. |
| Standard-bearer's Silk | 72 | — | — | — | Spoils of a Siege Honour (a third of the rolls). |
| Steel | Equipment material | — | — | — | Equipment material: found on equipment from armorers, weapon smiths and loot; no separate raw item. |
| Steel Ingot | 40 | — | — | — | Smelt 1 Iron Ingot and 1 Charcoal at a forge. |
| Teak Log | 48 | — | — | — | Trees in Subtropical, Rainforest. |
| Teak Plank | 72 | — | — | — | Saw 1 Teak Log at a workbench for 2 planks (a Timberwright gets 3). |
| Tiger Pelt | 32 | — | — | — | Skin a Sabretooth Tiger or a Mountain Lion (Daggerfall Enemy Expansion). Needs a body your own blow felled and a Skinning Knife. |
| Warforged Steel Ingot | 280 | — | — | — | Spoils of a Siege Honour (a third of the rolls). Not smelted. |
| Wolf Pelt | 16 | — | — | — | Skin a Wolf, Snow Wolf or Dog (Daggerfall Enemy Expansion). Needs a body your own blow felled and a Skinning Knife. |
| Wood Bundle | 75 | — | — | — | Chopped with a Wood-Axe. |
| Wool Bolt | 16 | — | — | — | Spin 2 of one fur at the loom (Rat Pelt, Wolf Pelt, Boar Hide, Bear Hide or Tiger Pelt); or buy at the Weavers' counter for 3 silver. |
Sources (33)
- src/characters/itemTemplates.json
- src/characters/weapons.js
- src/systems/armorMaterials.js
- src/systems/equip.js
- bible/05-Combat/Combat.md
- src/combat/formulas.js
- src/systems/enchanting.js
- src/systems/inventory.js
- src/systems/item/itemTemplates.js
- src/systems/roleplayRealismItems/rriItems.js
- src/characters/itemTemplates.json
- src/characters/weapons.js
- src/combat/rriEnemyEquipment.js
- src/net/alchemyLaw.js
- src/net/nodeLaw.js
- src/net/professionLaw.js
- src/net/recipeLaw.js
- src/net/trophyLaw.js
- src/systems/banking.js
- src/systems/healingSupply.js
- src/systems/loot/loot.js
- src/systems/merchantYards.js
- src/systems/naval/etherShips.js
- src/systems/naval/fishingBoats.js
- src/systems/naval/navalShips.js
- src/systems/poisons.js
- src/systems/roleplayRealismItems/rriItems.js
- src/systems/roleplayRealismItems/rriRealism.js
- src/systems/sea/seaEvents.js
- src/systems/seaRaiders.js
- src/systems/serpent/serpentSite.js
- src/systems/shipyards.js
- src/systems/shopStock.js
Last edited 27 Oct 2026. View history · What links here.