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Items Materials

Materials

Equipment material affects weapon damage, accuracy and armour protection. It also changes price, weight, durability and enchantment capacity. The tables compare these modifiers with the basic item.

Items of this type

Item Default value (gold) Material Crafting profession Required rank Location
Adamantium Equipment material — — — Equipment material: found on equipment from armorers, weapon smiths and loot; no separate raw item.
Adamantium Ingot 280 — — — Smelt 2 Adamantium Ore at a forge.
Adamantium Ore 112 — — — Dungeon deep veins. Isle of Balfiera Map: one extra surface vein on every witnessed pixel. Motherlodes (3 a day world-wide) can be this ore.
Arcane Essence Stores only — — — Disenchant a crafted piece at an enchanting station: 1 Essence per 100 enchantment points it carried (a Disenchanter gets 2).
Bat Leather 16 — — — Skin a Giant Bat or a Bat (Daggerfall Enemy Expansion). Needs a body your own blow felled and a Skinning Knife.
Bear Hide 16 — — — Skin a Grizzly Bear. Needs a body your own blow felled and a Skinning Knife.
Boar Hide 16 — — — Skin a Boar (Daggerfall Enemy Expansion). Needs a body your own blow felled and a Skinning Knife.
Chain Equipment material — — — Equipment material: found on equipment from armorers, weapon smiths and loot; no separate raw item.
Charcoal 8 — — — Burn 1 log of any wood at a forge for 1 Charcoal (a Charcoal Burner gets 2).
Cherry Log 32 — — — Trees in Woodlands, Haunted Woodlands, Subtropical.
Cherry Plank 48 — — — Saw 1 Cherry Log at a workbench for 2 planks (a Timberwright gets 3).
Cured Leather 24 — — — Cure 2 hides of tier 1–3 (not Spider Silk) at the tanning rack: Rat Pelt, Mudcrab Chitin, Bat Leather, Bear Hide, Wolf Pelt, Boar Hide, Tiger Pelt. A Tanner needs only 1 hide each.
Cut Stone 5 — — — Quarrying: a clean finish on a boulder (a Surveyor always) cuts 2 Rough Stone to 1 at the rock. Or at the mason's bench: 2 Rough Stone make 1 (a Quarryman gets 2).
Daedric Equipment material — — — Equipment material: found on equipment from armorers, weapon smiths and loot; no separate raw item.
Daedric Ingot 800 — — — Smelt 1 Ebony Ingot, 1 Daedra's Heart (a catalyst) and 1 Deadlands Ember (taken from your account balance) at a forge.
Dragonling Scale 112 — — — Skin a Dragonling. Needs a body your own blow felled and a Skinning Knife.
Dreugh Shell 72 — — — Skin a Dreugh or a Land Dreugh (Daggerfall Enemy Expansion). Needs a body your own blow felled and a Skinning Knife.
Dwarven Equipment material — — — Equipment material: found on equipment from armorers, weapon smiths and loot; no separate raw item.
Dwarven Ingot 120 — — — Smelt 2 Dwarven Scrap at a forge.
Dwarven Scrap 48 — — — Dungeon deep veins only.
Ebony Equipment material — — — Equipment material: found on equipment from armorers, weapon smiths and loot; no separate raw item.
Ebony Ingot 280 — — — Smelt 2 Ebony Ore at a forge.
Ebony Ore 112 — — — Desert veins on witnessed ground. Kingdom of Sentinel Map: one extra Ebony vein on every witnessed pixel. Motherlodes can be this ore.
Elven Equipment material — — — Equipment material: found on equipment from armorers, weapon smiths and loot; no separate raw item.
Ghostwood Log 112 — — — Haunted Woodlands: 1 tree in 20, on witnessed ground.
Ghostwood Plank 168 — — — Saw 1 Ghostwood Log at a workbench for 2 planks (a Timberwright gets 3).
Hardened Leather 108 — — — Cure 2 hides of tier 4–6 at the tanning rack: Scorpion Chitin, Slaughterfish Scales, Dreugh Shell, Dragonling Scale. A Tanner needs only 1 hide each.
Harpy Feathers 72 — — — Skin a Harpy. Needs a body your own blow felled and a Skinning Knife.
Heartwood 48 — — — A Clean Cut on witnessed ground may drop one (2% a Clean Cut; a Forester doubles it).
Iron Ingot 20 — — — Smelt 2 Iron at a forge.
Ironwood Log 112 — — — Rainforest: 1 tree in 20, on witnessed ground.
Ironwood Plank 168 — — — Saw 1 Ironwood Log at a workbench for 2 planks (a Timberwright gets 3).
Leather Equipment material — — — Equipment material: found on equipment from armorers, weapon smiths and loot; no separate raw item.
Linen Bolt 8 — — — Weave 2 Root Tendrils (of one land) at the loom; or buy at the Weavers' counter for 2 silver.
Mahogany Log 72 — — — Rainforest trees.
Mahogany Plank 108 — — — Saw 1 Mahogany Log at a workbench for 2 planks (a Timberwright gets 3).
Mithril Equipment material — — — Equipment material: found on equipment from armorers, weapon smiths and loot; no separate raw item.
Mithril Ingot 180 — — — Smelt 2 Mithril Ore at a forge.
Mithril Ore 72 — — — Mountain veins on witnessed ground. Kingdom of Wayrest Map: one extra Mithril vein on every witnessed pixel.
Moonstone Ingot 120 — — — Smelt 2 Moonstone Ore at a forge.
Moonstone Ore 48 — — — Kingdom of Daggerfall: two extra Moonstone veins on every witnessed pixel. Deep veins of Woodlands and Haunted Woodlands dungeons.
Mortar 2 — — — Mix 1 Sulphur, 1 Lead and 5 Rough Stone at the mason's bench for 10 Mortar.
Mudcrab Chitin 8 — — — Skin a Mudcrab (Daggerfall Enemy Expansion). Needs a body your own blow felled and a Skinning Knife.
Oak Log 16 — — — Trees in Woodlands, Mountain Woods, Haunted Woodlands, Swamp.
Oak Plank 24 — — — Saw 1 Oak Log at a workbench for 2 planks (a Timberwright gets 3).
Orcish Equipment material — — — Equipment material: found on equipment from armorers, weapon smiths and loot; no separate raw item.
Orichalcum Ingot 280 — — — Smelt 2 Orichalcum Ore at a forge.
Orichalcum Ore 112 — — — Orsinium Area Map and the Wrothgarian Mountains Map only (one extra vein on every witnessed pixel). Motherlodes can be this ore.
Pine Log 8 — — — Trees in Mountain and Mountain Woods; and 2 in 5 trees of every other forest, on any ground.
Pine Plank 12 — — — Saw 1 Pine Log at a workbench for 2 planks (a Timberwright gets 3).
Rat Pelt 8 — — — Skin a Rat. Needs a body your own blow felled and a Skinning Knife.
Resin 8 — — — Any felled tree may give one (1 tree in 4, any ground).
Rough Stone 2 — — — Boulders (quarrying): Woodlands, Mountain Woods, Mountain, Haunted Woodlands, Subtropical, Desert. Swamp and Rainforest hold none.
Scorpion Chitin 48 — — — Skin a Giant Scorpion. Needs a body your own blow felled and a Skinning Knife.
Silk Bolt 72 — — — Weave 3 Spider Silk at the loom.
Silver Ingot 80 — — — Smelt 2 Silver at a forge.
Slaughterfish Scales 48 — — — Skin a Slaughterfish; or a Slaughterfish may come up in a sea haul. Needs a body your own blow felled and a Skinning Knife.
Spider Silk 32 — — — Skin a Spider or a Blood Spider (Daggerfall Enemy Expansion). Needs a body your own blow felled and a Skinning Knife.
Standard-bearer's Silk 72 — — — Spoils of a Siege Honour (a third of the rolls).
Steel Equipment material — — — Equipment material: found on equipment from armorers, weapon smiths and loot; no separate raw item.
Steel Ingot 40 — — — Smelt 1 Iron Ingot and 1 Charcoal at a forge.
Teak Log 48 — — — Trees in Subtropical, Rainforest.
Teak Plank 72 — — — Saw 1 Teak Log at a workbench for 2 planks (a Timberwright gets 3).
Tiger Pelt 32 — — — Skin a Sabretooth Tiger or a Mountain Lion (Daggerfall Enemy Expansion). Needs a body your own blow felled and a Skinning Knife.
Warforged Steel Ingot 280 — — — Spoils of a Siege Honour (a third of the rolls). Not smelted.
Wolf Pelt 16 — — — Skin a Wolf, Snow Wolf or Dog (Daggerfall Enemy Expansion). Needs a body your own blow felled and a Skinning Knife.
Wood Bundle 75 — — — Chopped with a Wood-Axe.
Wool Bolt 16 — — — Spin 2 of one fur at the loom (Rat Pelt, Wolf Pelt, Boar Hide, Bear Hide or Tiger Pelt); or buy at the Weavers' counter for 3 silver.
Sources (33)

Last edited 27 Oct 2026. View history · What links here.