Enchantment reference
The table lists powers and side effects available at the item maker. Powers unique to artifacts are listed under Artifacts. For choosing a skill and its gold cost, see Skill enchantments.
Effects
| Enchantment | Kind | Effect | Limits |
|---|---|---|---|
| Absorbs Spells | Power | While worn, the wearer absorbs spells cast at them (spell points instead of damage). | — |
| Cast When Held | Power | The chosen spell is cast on the wearer when the item is equipped and re-rolled after every 6 hours worn. The item wears 1 condition every 4 magic rounds (every 60 while resting); the first equip bills the spell's casting cost in condition (never below 1; Legendary pieces pay none, and a piece re-worn within 6 hours pays nothing). Prices here are the item maker's flat table, not the spell's casting cost (a shop prices a looted piece by the spell's cost instead). | Several spells allowed, each once Alphabetical list |
| Cast When Strikes | Power | Weapon only. When the weapon lands a blow the chosen spell is cast on the target (the target may save); the weapon loses 10 condition. Prices here are the item maker's flat table, not the spell's casting cost (a shop prices a looted piece by the spell's cost instead). | Weapons only Several spells allowed, each once Alphabetical list |
| Cast When Used | Power | Using the item casts the chosen spell and costs 10 condition. Spell lists are DFU's classic spells; the list is sorted alphabetically. Prices here are the item maker's flat table, not the spell's casting cost (a shop prices a looted piece by the spell's cost instead). | Several spells allowed, each once Alphabetical list |
| Enhances Skill | Power | While worn, +15 to the chosen skill. Every one of the 35 skills costs the same. | Several skills allowed, each once Alphabetical list |
| Extra Spell Pts | Power | While the condition holds, +75 maximum magicka. Seasons follow the game calendar, moons its lunar phase, and 'Near' means a creature of that kind within 18 units. | Each setting once |
| Feather Weight | Power | Applied at the item maker: the item's weight is set to 0.25 kg. | Once per item Excludes Extra Weight |
| Good Rep With | Power | While worn, +10 reputation with the chosen social group (All affects all five groups). | Excludes Bad Rep With the same group; All excludes every single group |
| Improves Talents | Power | While worn (player only), the chosen talent is improved: Acute Hearing, Athleticism or Adrenaline Rush. | Each setting once |
| Increased Weight Allowance | Power | While worn, carrying capacity is raised by 25% or 50% (the larger of any held). | Once per item |
| Potent Vs | Power | Weapon only. Blows against the chosen kind of creature do 5 more damage. | Weapons only Excludes Low Damage Vs the same target |
| Regens Health | Power | While worn, +1 health every 4 magic rounds (always, only in sunlight, or only in darkness) while below maximum. | Each setting once |
| Repairs Objects | Power | While worn (player only), every 4 magic rounds one damaged piece is mended (what is worn first, most worn first), by a share of its own condition (1 point for magic items and artifacts). | — |
| Strengthens Armor | Power | While worn, the armour value modifier is -5 (a lower armour value is a stronger rating). | Once per item Excludes Weakens Armor |
| Vampiric Effect | Power | At range: every 4 magic rounds drains 1 health from every enemy within 2.25 units into the wearer. When strikes: the wearer heals the damage each blow deals. | Each setting once |
| Bad Reactions From | Side effect | Makes the chosen kind of creature react more negatively. | Each setting once |
| Bad Rep With | Side effect | Reduces reputation with the chosen social group. | Excludes Good Rep With the same group; All excludes every single group |
| Extra Weight | Side effect | Increases the item’s weight. | Once per item Excludes Feather Weight |
| Health Leech | Side effect | Drains health when used, or when left unused for the chosen period. | Each setting once |
| Item Deteriorates | Side effect | Wears down the item under the chosen conditions. | Each setting once |
| Low Damage Vs | Side effect | Weapon only. Blows against the chosen kind of creature do 5 less damage. | Weapons only Excludes Potent Vs the same target |
| Soul Bound | Side effect | Binds a soul to the item. Requires a filled soul gem. | Once per item |
| User Takes Damage | Side effect | Harms the wearer in sunlight or holy places. | Each setting once |
| Weakens Armor | Side effect | Reduces the wearer’s armour protection. | Once per item Excludes Strengthens Armor |
Point costs
Each row lists one option and its item-maker point cost. Negative costs free enchantment capacity.
Sources (11)
- src/systems/artifactEffects.js
- src/systems/enchanting.js
- bible/06-Systems/Systems-Arc.md
- src/systems/enchantmentCatalogue.js
- src/systems/enchantments.js
- src/formats/magicDef.js
- src/characters/itemTemplates.json
- src/systems/roleplayRealismItems/rriItems.js
- src/net/recipeLaw.js
- src/systems/loot/gemGrades.js
- src/net/alchemyLaw.js
Last edited 27 Oct 2026. View history · What links here.