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Magic Item enchantment

Enchantment reference

The table lists powers and side effects available at the item maker. Powers unique to artifacts are listed under Artifacts. For choosing a skill and its gold cost, see Skill enchantments.

Effects

Enchantment Kind Effect Limits
Absorbs Spells Power While worn, the wearer absorbs spells cast at them (spell points instead of damage). —
Cast When Held Power The chosen spell is cast on the wearer when the item is equipped and re-rolled after every 6 hours worn. The item wears 1 condition every 4 magic rounds (every 60 while resting); the first equip bills the spell's casting cost in condition (never below 1; Legendary pieces pay none, and a piece re-worn within 6 hours pays nothing). Prices here are the item maker's flat table, not the spell's casting cost (a shop prices a looted piece by the spell's cost instead). Several spells allowed, each once
Alphabetical list
Cast When Strikes Power Weapon only. When the weapon lands a blow the chosen spell is cast on the target (the target may save); the weapon loses 10 condition. Prices here are the item maker's flat table, not the spell's casting cost (a shop prices a looted piece by the spell's cost instead). Weapons only
Several spells allowed, each once
Alphabetical list
Cast When Used Power Using the item casts the chosen spell and costs 10 condition. Spell lists are DFU's classic spells; the list is sorted alphabetically. Prices here are the item maker's flat table, not the spell's casting cost (a shop prices a looted piece by the spell's cost instead). Several spells allowed, each once
Alphabetical list
Enhances Skill Power While worn, +15 to the chosen skill. Every one of the 35 skills costs the same. Several skills allowed, each once
Alphabetical list
Extra Spell Pts Power While the condition holds, +75 maximum magicka. Seasons follow the game calendar, moons its lunar phase, and 'Near' means a creature of that kind within 18 units. Each setting once
Feather Weight Power Applied at the item maker: the item's weight is set to 0.25 kg. Once per item
Excludes Extra Weight
Good Rep With Power While worn, +10 reputation with the chosen social group (All affects all five groups). Excludes Bad Rep With the same group; All excludes every single group
Improves Talents Power While worn (player only), the chosen talent is improved: Acute Hearing, Athleticism or Adrenaline Rush. Each setting once
Increased Weight Allowance Power While worn, carrying capacity is raised by 25% or 50% (the larger of any held). Once per item
Potent Vs Power Weapon only. Blows against the chosen kind of creature do 5 more damage. Weapons only
Excludes Low Damage Vs the same target
Regens Health Power While worn, +1 health every 4 magic rounds (always, only in sunlight, or only in darkness) while below maximum. Each setting once
Repairs Objects Power While worn (player only), every 4 magic rounds one damaged piece is mended (what is worn first, most worn first), by a share of its own condition (1 point for magic items and artifacts). —
Strengthens Armor Power While worn, the armour value modifier is -5 (a lower armour value is a stronger rating). Once per item
Excludes Weakens Armor
Vampiric Effect Power At range: every 4 magic rounds drains 1 health from every enemy within 2.25 units into the wearer. When strikes: the wearer heals the damage each blow deals. Each setting once
Bad Reactions From Side effect Makes the chosen kind of creature react more negatively. Each setting once
Bad Rep With Side effect Reduces reputation with the chosen social group. Excludes Good Rep With the same group; All excludes every single group
Extra Weight Side effect Increases the item’s weight. Once per item
Excludes Feather Weight
Health Leech Side effect Drains health when used, or when left unused for the chosen period. Each setting once
Item Deteriorates Side effect Wears down the item under the chosen conditions. Each setting once
Low Damage Vs Side effect Weapon only. Blows against the chosen kind of creature do 5 less damage. Weapons only
Excludes Potent Vs the same target
Soul Bound Side effect Binds a soul to the item. Requires a filled soul gem. Once per item
User Takes Damage Side effect Harms the wearer in sunlight or holy places. Each setting once
Weakens Armor Side effect Reduces the wearer’s armour protection. Once per item
Excludes Strengthens Armor

Point costs

Each row lists one option and its item-maker point cost. Negative costs free enchantment capacity.

Enchantment Option Point cost
Absorbs Spells — 1,500
Cast When Held Chameleon 210
Cast When Held Charisma 1,200
Cast When Held Feet of Notorgo 1,200
Cast When Held Fortitude 1,200
Cast When Held Free Action 1,650
Cast When Held Invisibility 540
Cast When Held Iron Will 1,200
Cast When Held Jack of Trades 1,200
Cast When Held Levitate 330
Cast When Held Nimbleness 1,200
Cast When Held Orc Strength 1,020
Cast When Held Resist Cold 1,560
Cast When Held Resist Fire 1,560
Cast When Held Resist Poison 1,560
Cast When Held Resist Shock 1,560
Cast When Held Shadow Form 150
Cast When Held Slowfalling 240
Cast When Held Spell Absorption 1,720
Cast When Held Spell Reflection 1,720
Cast When Held Spell Resistance 1,230
Cast When Held Tongues 1,590
Cast When Held Troll's Blood 920
Cast When Held Water Breathing 170
Cast When Held Water Walking 170
Cast When Held Wisdom 1,200
Cast When Strikes Energy Leech 1,260
Cast When Strikes Fire Storm 840
Cast When Strikes Hand of Decay 1,830
Cast When Strikes Hand of Sleep 780
Cast When Strikes Ice Bolt 990
Cast When Strikes Ice Storm 840
Cast When Strikes Magicka Leech 930
Cast When Strikes Paralysis 1,620
Cast When Strikes Sphere of Negation 4,230
Cast When Strikes Vampiric Touch 1,380
Cast When Strikes Wildfire 1,020
Cast When Strikes Wizard's Fire 480
Cast When Used Balyna's Antidote 930
Cast When Used Cure Poison 1,020
Cast When Used Far Silence 2,290
Cast When Used Fire Storm 840
Cast When Used Fireball 470
Cast When Used Force Bolt 3,030
Cast When Used Free Action 1,650
Cast When Used Gods' Fire 1,750
Cast When Used Heal 360
Cast When Used Ice Bolt 990
Cast When Used Ice Storm 1,420
Cast When Used Invisibility 540
Cast When Used Levitate 330
Cast When Used Light 250
Cast When Used Lightning 760
Cast When Used Medusa's Gaze 2,140
Cast When Used Open 900
Cast When Used Recall 480
Cast When Used Resist Cold 1,560
Cast When Used Resist Fire 1,560
Cast When Used Resist Poison 1,650
Cast When Used Resist Shock 1,560
Cast When Used Shalidor's Mirror 1,930
Cast When Used Shield 1,040
Cast When Used Shock 380
Cast When Used Silence 1,530
Cast When Used Spell Drain 1,300
Cast When Used Spell Shield 1,980
Cast When Used Stamina 130
Cast When Used Strength Leech 480
Cast When Used Toxic Cloud 1,020
Cast When Used Troll's Blood 920
Cast When Used Wildfire 1,020
Cast When Used Wizard Lock 1,740
Cast When Used Wizard Rend 1,610
Cast When Used Wizard's Fire 480
Enhances Skill Any one of the 35 skills 900
Extra Spell Pts During Winter 500
Extra Spell Pts During Spring 500
Extra Spell Pts During Summer 500
Extra Spell Pts During Fall 500
Extra Spell Pts During Full Moon 200
Extra Spell Pts During Half Moon 200
Extra Spell Pts During New Moon 200
Extra Spell Pts Near Undead 700
Extra Spell Pts Near Daedra 800
Extra Spell Pts Near Humanoids 900
Extra Spell Pts Near Animals 1,000
Feather Weight — 100
Good Rep With Commoners 1,000
Good Rep With Merchants 1,000
Good Rep With Scholars 1,000
Good Rep With Nobility 1,000
Good Rep With Underworld 1,000
Good Rep With All 5,000
Improves Talents Hearing 500
Improves Talents Athleticism 600
Improves Talents Adrenaline Rush 600
Increased Weight Allowance 25% additional 400
Increased Weight Allowance 50% additional 600
Potent Vs Undead 800
Potent Vs Daedra 900
Potent Vs Humanoid 1,000
Potent Vs Animals 1,200
Regens Health all the time 4,000
Regens Health in sunlight 3,000
Regens Health in darkness 3,000
Repairs Objects — 900
Strengthens Armor — 700
Vampiric Effect at range 2,000
Vampiric Effect when strikes 1,000
Bad Reactions From Humanoids -120
Bad Reactions From Animals -80
Bad Reactions From Daedra -120
Bad Rep With Commoners -1,000
Bad Rep With Merchants -1,000
Bad Rep With Scholars -1,000
Bad Rep With Nobility -1,000
Bad Rep With Underworld -1,000
Bad Rep With All -5,000
Extra Weight — -100
Health Leech Whenever used -4,000
Health Leech Unless used daily -500
Health Leech Unless used weekly -200
Item Deteriorates all the time -3,000
Item Deteriorates in sunlight -1,500
Item Deteriorates in holy places -500
Low Damage Vs Undead -800
Low Damage Vs Daedra -900
Low Damage Vs Humanoid -1,000
Low Damage Vs Animals -1,200
Soul Bound — −8,000 to 0, depending on the soul
User Takes Damage in sunlight -6,000
User Takes Damage in holy places -1,000
Weakens Armor — -700
Sources (11)

Last edited 27 Oct 2026. View history · What links here.