Items Legendary and Gilded items Gilded
Gilded
Gilded is the crimson rarity for five named weapons with fixed bonuses and a unique power. Each weapon drops from a specific event reward.
Use Every Legendary and Gilded item to compare named weapons and Powers for their effects. Gilded items cannot be salvaged or modified through the Mages Guild's shard services, and ordinary crafting does not produce them.
Every Gilded weapon
| Item | Power | Activity | Chance per eligible claim |
|---|---|---|---|
| The Hourlock | The Hour Tolls | The Abyss Dungeon | 1% (1 in 100) |
| The Dragonfire Oath | Dragonfire | Dagon's Breach | 0.4% (1 in 250) |
| The Sunken Sovereign | Undertow | Sethrakul, the sea serpent | 0.4% (1 in 250) |
| Volendrung's Echo | Hammerfall | The Sky-Ketch | 1% (1 in 100) |
| The Ketchmaster's Word | Broadside | The Sky-Ketch | 1% (1 in 100) |
Open the item’s reference for the exact reward and eligibility rules, or use Finding them for the location table. Earlier Hourlock and Sunken Sovereign copies can retain their retired firearm forms.
Sources (69)
- src/systems/loot/lootRarity.js
- src/systems/loot/lootPowers.js
- src/systems/gilded.js
- bible/06-Systems/Loot-Rarity.md
- bible/06-Systems/Gilded.md
- src/systems/thunderlock.js
- src/systems/eliteGates/egLordArms.js
- bible/06-Systems/Loot-Arc.md
- bible/11-Multiplayer/Elite-Gates.md
- src/systems/loot/lootCurse.js
- src/systems/rarityTier.js
- src/ui/lootBanner.js
- bible/06-Systems/Loot-II-Arc.md
- bible/10-UI/Loot-Banner.md
- src/systems/unleveledLoot.js
- vendor/unleveledLoot/
- bible/06-Systems/Unleveled-Loot.md
- src/systems/foeLootCap.js
- src/systems/renownLoot.js
- src/systems/healingSupply.js
- src/systems/roomLoot.js
- src/systems/eliteFoes.js
- bible/06-Systems/Searchables.md
- src/systems/searchables.js
- src/systems/quickLoot.js
- src/systems/containers.js
- src/systems/silverFinds.js
- src/systems/reforge.js
- src/systems/loot/lootCodex.js
- src/systems/loot/lootScry.js
- src/systems/ayleidStones.js
- src/systems/worldTick.js
- src/net/wire.js
- src/scenes/dungeonContext.js
- src/net/recipeLaw.js
- src/net/chainLaw.js
- src/net/temperLaw.js
- src/systems/heatAct.js
- src/systems/planeAct.js
- src/systems/stitchAct.js
- src/systems/chiselAct.js
- src/systems/facetAct.js
- src/systems/panAct.js
- src/systems/smithItems.js
- bible/06-Systems/Professions-Arc.md
- src/net/professionLaw.js
- src/net/alchemyLaw.js
- src/systems/potionRecipes.js
- src/systems/cookItems.js
- src/ui/professions/profPages.js
- src/net/productRecord.js
- src/systems/tradeModes.js
- src/systems/loot/lootRarity.js
- src/systems/gilded.js
- src/systems/eliteGates/egLordArms.js
- src/net/eliteGates/egLaw.js
- src/net/eliteGates/egLords.js
- src/net/eliteGates/egPay.js
- src/systems/eliteGates/egSpoils.js
- src/formats/mapsFile.js
- src/net/ketch/ketchLaw.js
- src/systems/ketch/ketchSpoils.js
- src/systems/gate/gateSpoils.js
- src/systems/gate/gateSite.js
- src/systems/serpent/serpentSpoils.js
- src/systems/serpent/serpentSite.js
- src/net/superDungeon/sdLaw.js
- src/systems/superDungeon/sdSpoils.js
- src/systems/thunderlock.js
Last edited 28 Oct 2026. View history · What links here.