The Elite Breach — Enemy attacks
The Spire uses its own attack timings. These are base wind-ups; wider danger areas and some Decrees can lengthen them. Lord attacks do not speed up with depth. Follow the filled floor warning rather than timing a dodge from memory.
Hall enemies
| Enemy | Attack | Base wind-up | Warning |
|---|---|---|---|
| Harrier | Bite | 0.9 s | A circle of 2 m radius. |
| Ward-Bearer | Ward Pulse | 1.4 s | A circle of 3.5 m radius. |
| Breaker | Charge | 1.1 s | A lane 14 m long and 4 m wide. |
| Caster | Bolt | 1.6 s | A circle of 3 m radius. |
| Diver | Dive | 1 s | A lane 10 m long and 4 m wide. |
| Lurker | Smash | 1.3 s | A circle of 3 m radius. |
| Daedra Lord | Cleave | 1.4 s | A 110° cone reaching 9 m. |
| Kynval | Kynval Strike | 1.2 s | A 100° cone reaching 5 m. |
| Vengeful Shade | Shade Burst | 1 s | A circle of 2 m radius. |
Lord attacks
These are the regular attacks in each lord's moveset. Their additional phase objectives are described in the lord table below. Safe-haven and other movement objectives can use a variable warning based on the room's layout.
| Attack | Used by | Base wind-up | Warning | Response |
|---|---|---|---|---|
| Cleave | The Kynreeve, The Kynmarcher, The Markynaz, Valkynaz Ilthys, Valkynaz Morvayn, Valkynaz Seyth, Valkynaz Garoth | 1.4 s | A 110° cone reaching 9 m. | — |
| Ground Slam | The Kynreeve, The Kynmarcher, The Markynaz, Valkynaz Ilthys, Valkynaz Morvayn, Valkynaz Seyth, Valkynaz Garoth | 1.6 s | A circle of 7 m radius. | — |
| Charge | The Kynreeve, The Kynmarcher, The Markynaz | 1.2 s | A charging lane 4 m wide. | — |
| Gore | Grath | 1.3 s | A lane 18 m long and 4 m wide. | — |
| Savage | Grath | 1.2 s | A 110° cone reaching 7 m. | — |
| Leap | Grath | 1.5 s | A 6 m-radius circle on the destination island. | — |
| Haven Nova | The Last Spellmaster | Varies with safe-haven distance | The warning time is set by the distance to safety. | Reach Map one of the safe havens. |
| Arcane Lattice | The Last Spellmaster | 1.4 s | Lanes sweep across the arena, with successive lanes 1.4 seconds apart. | — |
| Arcane Bolt | The Last Spellmaster | 1.6 s | A 3 m-radius circle at the target. | — |
| Lunge | The Last Armsmaster | 1 s | A lane 10 m long and 4 m wide. | — |
| Whirl | The Last Armsmaster | 1.3 s | A circle of 4 m radius. | — |
| Meteor of Oblivion | Valkynaz Ilthys, Valkynaz Morvayn, Valkynaz Seyth, Valkynaz Garoth | 2.8 s | A 6.5 m-radius circle; burning ground remains afterward. | — |
| Spear of the Conquest | Valkynaz Ilthys | 1.3 s | A lane 22 m long and 4 m wide. | — |
| Soul Bolt | The Cairn-Keeper | 1.6 s | A 3 m-radius circle at the target. | — |
| Tomb Slam | The Cairn-Keeper | 1.5 s | A circle of 6 m radius. | — |
| Bone Lance | The Cairn-Keeper | 1.3 s | A lane 14 m long and 4 m wide. | — |
| Clan Cleave | The Fire and Frost Twins | 1.3 s | A 100° cone reaching 8 m, using the twin's element. | — |
| Clan Bolt | The Fire and Frost Twins | 1.6 s | A 3 m-radius circle at the target, using the twin's element. | — |
| Venom Lash | Valkynaz Morvayn | 1.3 s | A 90° cone reaching 8 m. | — |
| Soul Rend | Valkynaz Morvayn | 1.5 s | A 4 m-radius circle midway along a chain. | Stay close to your chain partner. |
| Dusk Dive | The Mother of Dusk | 1.3 s | A lane 16 m long and 4 m wide. | — |
| Hellfire | The Mother of Dusk | 2 s | Circles of 3.5 m radius under up to five players. | — |
| Shadow Strike | The Night-Stalker | 1.3 s | A 110° cone reaching 6 m. | — |
| Night Lunge | The Night-Stalker | 1.2 s | A lane 12 m long and 4 m wide. | — |
| Frost Lance | Valkynaz Seyth | 1.2 s | A lane 18 m long and 4 m wide. | — |
| Moonshatter | Valkynaz Seyth | 1.4 s | Up to three circles, each 2.5 m in radius. | — |
| Stamp | The Bound Colossus | 1.4 s | A lane 12 m long and 4 m wide. | — |
| Chain Lightning | The Bound Colossus | 1.2 s | A 2.5 m-radius circle, with a second strike 0.6 seconds later if another player is within 6 m. | — |
| Breath | The Wellhead Wyrm | 1.4 s | A lane 4 m wide; it can reach much farther while the Wyrm is airborne. | — |
| Searing Breath | The Wellhead Wyrm | 1.5 s | A 90° cone reaching 10 m. In phase 3 it widens to 180° and reaches 12 m; the wind-up becomes 1.6 seconds. | — |
| Meteor | The Wellhead Wyrm | 1.8 s | Up to three circles, each 4 m in radius. | — |
| Wellfire | Valkynaz Garoth | 1.4 s | Two crossing lanes, each 4 m wide. | — |
| The Kyn's Due | Valkynaz Garoth | 1.6 s | A 5 m-radius circle on the player holding the lord's attention. | — |
Sources (15)
- src/net/eliteGates/
- src/systems/eliteGates/
- src/scenes/eliteGates/
- server-account/src/eg.js
- bible/11-Multiplayer/Elite-Gates.md
- bible/11-Multiplayer/Elite-Gates-Ascent.md
- src/net/eliteGates/egLaw.js
- src/net/eliteGates/egBrain.js
- src/net/eliteGates/egLegion.js
- src/net/eliteGates/egRun.js
- src/net/eliteGates/egLords.js
- src/systems/eliteGates/egLordArms.js
- src/net/eliteGates/egVestige.js
- src/systems/eliteGates/spireVestiges.js
- src/net/eliteGates/egShape.js
Last edited 27 Oct 2026. View history · What links here.