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Enemies and creatures

Enemy loot tables

The table covers Regular and Elite Dungeons with the default enemy and loot mods. Weapon, armour and pre-enchanted rolls have separate Regular and Elite columns. Pairs in Other loot read Regular / Elite. The two variants draw from the same item pools.

Weapon, armour and pre-enchanted-item percentages are the first roll for that category, before ordinary-enemy retention and the final loot cap. A successful category can roll again at a lower chance. These are not final chances of finding an item on the corpse. Worn equipment, supplies and special drops are additional rolls.

“Pre-enchanted” means a classic enchanted item. A dash in that column does not prevent a weapon or armour piece from becoming Magic, Rare or Legendary through the separate Loot rolls. Plant ingredients and the first two creature-ingredient pools become more likely with the room's level; some low-level humanoid ingredient rolls round down to zero.

Gold is the coin roll before the default Unleveled Loot Luck multiplier. At 50 Luck, each stack is multiplied by 1–5; increasing character level does not multiply the final coins. The Elite Dungeon item bonus does not increase gold. Shared online loot uses the room's saved terms, with a separate personal bonus layer from Luck and Renown.

Regular and elite differences

Enemy variant Item rolls Rarity Ordinary loot cap
Ordinary enemy in a Regular Dungeon Regular values below; some non-gold items are discarded, with more kept at higher Renown Ordinary-enemy rarity odds 3 items, including gold
Ordinary enemy in an Elite Dungeon Elite values below: 20% higher category chances before rounding; skips the ordinary non-gold discard Better rarity odds, with a 20% quality bonus 5 items, including gold
Blue-glowing Elite enemy Its usual treasure and equipment, plus the extra drops below Uses its elite rewards in either dungeon variant Exempt from the ordinary cap

Bosses, named enemies, champions and Revenants also have their own rules. Quest items and recoverable arrows are exceptions to the ordinary cap. A humanoid's worn equipment has a separate 25% chance per piece to enter its droppable loot before retention and the cap; this is not increased to 30% by the Elite Dungeon category bonus.

Loot by enemy

The Potion / recipe entry adds separate 3% potion and 2% recipe rolls, the same in both variants, before retention and the cap. Map percentages are also the same in both. Food, skinning rewards, extra healing and rest supplies, and event rewards are separate; see Hunting and Loot and rarity.

Enemy Gold before Luck Weapon roll (Regular) Weapon roll (Elite) Armour roll (Regular) Armour roll (Elite) Pre-enchanted roll (Regular) Pre-enchanted roll (Elite) Other loot
Rat — — — — — — — —
Imp — — — — — — — Plant ingredients
Daedra's Heart
Other alchemy ingredients
Map (1%)
Potion / recipe
Spriggan — — — — — — — Plant ingredients
Potion / recipe
Giant Bat — — — — — — — —
Grizzly Bear — — — — — — — —
Sabretooth Tiger — — — — — — — —
Spider — — — — — — — —
Orc 0–5 1% 1% — — — — Mixed creature ingredients
Clothing (1% / 1%)
Potion / recipe
Centaur 0–10 5% 6% 2% 3% — — Plant ingredients
Fairy Dragon's Scales
Clothing (12% / 15%)
Map (1%)
Potion / recipe
Werewolf — — — — — — — —
Nymph — — — — — — — Plant ingredients
Map (1%)
Potion / recipe
Slaughterfish — — — — — — — —
Orc Sergeant 0–5 1% 1% — — — — Mixed creature ingredients
Clothing (1% / 1%)
Map (1%)
Potion / recipe
Harpy — — — — — — — Plant ingredients
Gryphon's Feather
Other alchemy ingredients
Potion / recipe
Wereboar — — — — — — — —
Skeletal Warrior 0–5 30% 36% 5% 6% 1% 1% Clothing (2% / 2%)
Books (1% / 1%)
Religious items (5% / 6%)
Map (1%)
Potion / recipe
Giant 0–10 5% 6% — — — — Plant ingredients
Giant's Blood
Other alchemy ingredients
Religious items (2% / 2%)
Map (1%)
Potion / recipe
Zombie 0–8 1% 1% 10% 12% 1% 1% Other alchemy ingredients
Clothing (10% / 12%)
Religious items (5% / 6%)
Map (1%)
Potion / recipe
Ghost — — — — — 1% 1% Religious items (5% / 6%)
Map (1%)
Potion / recipe
Mummy 10–40 1% 1% 1% 1% 5% 6% Plant ingredients
Mixed creature ingredients
Other alchemy ingredients
Clothing (5% / 6%)
Books (5% / 6%)
Religious items (10% / 12%)
Map (1%)
Potion / recipe
Giant Scorpion — — — — — — — —
Orc Shaman 0–5 5% 6% — — — — Plant ingredients
Orc's Blood
Clothing (15% / 18%)
Books (2% / 3%)
Map (3%)
Potion / recipe
Gargoyle — — — — — — — —
Wraith — — — — — 1% 1% Religious items (5% / 6%)
Map (1%)
Potion / recipe
Orc Warlord 10–50 10% 12% 15% 18% — — Clothing (12% / 15%)
Books (2% / 3%)
Religious items (2% / 3%)
Map (2%)
Potion / recipe
Frost Daedra 10–40 1% 1% 1% 1% 5% 6% Plant ingredients
Mixed creature ingredients
Other alchemy ingredients
Clothing (5% / 6%)
Books (5% / 6%)
Religious items (10% / 12%)
Potion / recipe
Fire Daedra 30–70 — — — — 8% 9% Plant ingredients
Mixed creature ingredients
Other alchemy ingredients
Clothing (5% / 6%)
Books (5% / 6%)
Religious items (10% / 12%)
Potion / recipe
Daedroth 30–70 — — — — 8% 9% Plant ingredients
Mixed creature ingredients
Other alchemy ingredients
Clothing (5% / 6%)
Books (5% / 6%)
Religious items (10% / 12%)
Potion / recipe
Vampire 10–40 — — — — 2% 2% Plant ingredients
Other alchemy ingredients
Clothing (70% / 84%)
Books (5% / 6%)
Religious items (5% / 6%)
Map (3%)
Potion / recipe
Daedra Seducer 30–70 — — — — 8% 9% Plant ingredients
Daedra's Heart
Other alchemy ingredients
Clothing (5% / 6%)
Books (5% / 6%)
Religious items (10% / 12%)
Map (1%)
Potion / recipe
Ancient Vampire 10–40 — — — — 2% 2% Plant ingredients
Other alchemy ingredients
Clothing (70% / 84%)
Books (5% / 6%)
Religious items (5% / 6%)
Map (3%)
Potion / recipe
Daedra Lord 30–70 — — — — 8% 9% Plant ingredients
Daedra's Heart
Other alchemy ingredients
Clothing (5% / 6%)
Books (5% / 6%)
Religious items (10% / 12%)
Potion / recipe
Lich 10–40 1% 1% 1% 1% 5% 6% Plant ingredients
Lich Dust, Wraith Essence, Ectoplasm, Ghoul's Tongue, Mummy Wrappings
Other alchemy ingredients
Clothing (5% / 6%)
Books (5% / 6%)
Religious items (10% / 12%)
Map (4%)
Potion / recipe
Ancient Lich 30–70 — — — — 8% 9% Plant ingredients
Lich Dust, Wraith Essence, Ectoplasm, Ghoul's Tongue, Mummy Wrappings
Other alchemy ingredients
Clothing (5% / 6%)
Books (5% / 6%)
Religious items (10% / 12%)
Map (4%)
Potion / recipe
Dragonling — — — — — — — —
Fire Atronach — — — — — — — —
Iron Atronach — — — — — — — —
Flesh Atronach — — — — — — — —
Ice Atronach — — — — — — — —
Horse — — — — — — — Mount; not an enemy
Dragonling (alternate) — — — — — — — —
Dreugh 2–10 — — — — 1% 1% Other alchemy ingredients
Potion / recipe
Lamia 2–10 — — — — 1% 1% Other alchemy ingredients
Potion / recipe
Goblin 0–5 1% 1% — — — — Mixed creature ingredients
Clothing (1% / 1%)
Potion / recipe
Homunculus — — — — — — — Plant ingredients
Mixed creature ingredients
Other alchemy ingredients
Potion / recipe
Lizard Man 0–5 5% 6% 1% 1% 1% 1% Mixed creature ingredients
Other alchemy ingredients
Clothing (5% / 6%)
Potion / recipe
Lizard Warrior 0–5 5% 6% 1% 1% 1% 1% Mixed creature ingredients
Other alchemy ingredients
Clothing (5% / 6%)
Potion / recipe
Bat — — — — — — — —
Medusa 2–10 — — — — 1% 1% Mixed creature ingredients
Other alchemy ingredients
Potion / recipe
Wolf — — — — — — — —
Snow Wolf — — — — — — — —
Hell Hound — — — — — — — —
Grotesque — — — — — — — —
Skeletal Soldier 0–5 30% 36% 5% 6% 1% 1% Clothing (2% / 2%)
Books (1% / 1%)
Religious items (5% / 6%)
Potion / recipe
Dog — — — — — — — —
Nymph (Enemy Expansion) 0–10 20% 24% 10% 12% 1% 1% Plant ingredients
Mixed creature ingredients
Other alchemy ingredients
Clothing (50% / 60%)
Books (2% / 2%)
Religious items (1% / 1%)
Potion / recipe
Minotaur 0–10 20% 24% 10% 12% 1% 1% Plant ingredients
Mixed creature ingredients
Other alchemy ingredients
Clothing (50% / 60%)
Books (2% / 2%)
Religious items (1% / 1%)
Potion / recipe
Iron Golem — — — — — — — —
Blood Spider — — — — — — — —
Troll — — — — — — — No lootable corpse, including its elite variant
Gloom Wraith — — — — — 1% 1% Religious items (5% / 6%)
Potion / recipe
Faded Ghost — — — — — 1% 1% Religious items (5% / 6%)
Potion / recipe
Vengeful King Lysandus — — — — — 1% 1% Religious items (5% / 6%)
Potion / recipe
Fire Daemon 10–40 1% 1% 1% 1% 5% 6% Plant ingredients
Mixed creature ingredients
Other alchemy ingredients
Clothing (5% / 6%)
Books (5% / 6%)
Religious items (10% / 12%)
Potion / recipe
Ghoul 0–5 30% 36% 5% 6% 1% 1% Clothing (2% / 2%)
Books (1% / 1%)
Religious items (5% / 6%)
Potion / recipe
Boar — — — — — — — —
Land Dreugh 2–10 — — — — 1% 1% Mixed creature ingredients
Other alchemy ingredients
Potion / recipe
Mountain Lion — — — — — — — —
Mudcrab — — — — — — — —
Ogre 2–15 70% 84% 80% 96% 2% 2% Plant ingredients
Mixed creature ingredients
Other alchemy ingredients
Religious items (10% / 12%)
Potion / recipe
Will-o'-wisp — — — — — — — —
Ice Golem — — — — — — — —
Dremora Churl 30–70 — — — — 8% 9% Plant ingredients
Mixed creature ingredients
Other alchemy ingredients
Clothing (5% / 6%)
Books (5% / 6%)
Religious items (10% / 12%)
Potion / recipe
Stone Golem — — — — — — — —
Dire Ghoul 0–5 30% 36% 5% 6% 1% 1% Clothing (2% / 2%)
Books (1% / 1%)
Religious items (5% / 6%)
Potion / recipe
Scamp 30–70 — — — — 8% 9% Plant ingredients
Mixed creature ingredients
Other alchemy ingredients
Clothing (5% / 6%)
Books (5% / 6%)
Religious items (10% / 12%)
Potion / recipe
Centurion Sphere — — — — — — — —
Steam Centurion — — — — — — — —
Mage 0–30 5% 6% — — — — Plant ingredients
Mixed creature ingredients
Clothing (23% / 28%)
Books (11% / 13%)
Religious items (2% / 3%)
Map (3%)
Potion / recipe
Spellsword 2–10 2% 3% 2% 3% — — Plant ingredients
Mixed creature ingredients
Clothing (12% / 15%)
Books (2% / 2%)
Map (1%)
Potion / recipe
Battlemage 0–30 5% 6% — — — — Plant ingredients
Mixed creature ingredients
Clothing (23% / 28%)
Books (11% / 13%)
Religious items (2% / 3%)
Map (2%)
Potion / recipe
Sorcerer 0–30 5% 6% — — — — Plant ingredients
Mixed creature ingredients
Clothing (23% / 28%)
Books (11% / 13%)
Religious items (2% / 3%)
Map (3%)
Potion / recipe
Healer 0–5 5% 6% — — — — Plant ingredients
Mixed creature ingredients
Clothing (15% / 18%)
Books (2% / 3%)
Map (1%)
Potion / recipe
Nightblade 0–30 5% 6% — — — — Plant ingredients
Mixed creature ingredients
Clothing (23% / 28%)
Books (11% / 13%)
Religious items (2% / 3%)
Map (1%)
Potion / recipe
Bard 0–30 2% 3% 1% 1% — — Plant ingredients
Mixed creature ingredients
Clothing (15% / 18%)
Map (2%)
Potion / recipe
Burglar 0–30 2% 3% 1% 1% — — Plant ingredients
Mixed creature ingredients
Clothing (15% / 18%)
Map (1%)
Potion / recipe
Rogue 0–30 2% 3% 1% 1% — — Plant ingredients
Mixed creature ingredients
Clothing (15% / 18%)
Map (1%)
Potion / recipe
Acrobat 0–30 2% 3% 1% 1% — — Plant ingredients
Mixed creature ingredients
Clothing (15% / 18%)
Potion / recipe
Thief 0–30 2% 3% 1% 1% — — Plant ingredients
Mixed creature ingredients
Clothing (15% / 18%)
Map (2%)
Potion / recipe
Assassin 0–30 2% 3% 1% 1% — — Plant ingredients
Mixed creature ingredients
Clothing (15% / 18%)
Potion / recipe
Monk 0–30 2% 3% 1% 1% — — Plant ingredients
Mixed creature ingredients
Clothing (15% / 18%)
Map (1%)
Potion / recipe
Archer 0–10 5% 6% 2% 3% — — Plant ingredients
Mixed creature ingredients
Clothing (12% / 15%)
Potion / recipe
Ranger 0–10 5% 6% 2% 3% — — Plant ingredients
Mixed creature ingredients
Clothing (12% / 15%)
Map (1%)
Potion / recipe
Barbarian 0–20 12% 15% 10% 12% — — Clothing (12% / 15%)
Religious items (1% / 1%)
Potion / recipe
Warrior 0–20 12% 15% 10% 12% — — Clothing (12% / 15%)
Religious items (1% / 1%)
Potion / recipe
Knight 10–50 10% 12% 15% 18% — — Clothing (12% / 15%)
Books (2% / 3%)
Religious items (2% / 3%)
Map (1%)
Potion / recipe
City Watch — — — — — — — Worn equipment; no treasure-table gold
Druid 0–40 5% 6% 5% 6% 1% 1% Plant ingredients
Mixed creature ingredients
Other alchemy ingredients
Clothing (5% / 6%)
Books (22% / 27%)
Religious items (17% / 21%)
Potion / recipe
Guard — — — — — — — Worn equipment; no treasure-table gold
Knight Rider 10–50 10% 12% 15% 18% — — Clothing (12% / 15%)
Books (2% / 3%)
Religious items (2% / 3%)
Potion / recipe
Rogue Rider 0–30 2% 3% 1% 1% — — Plant ingredients
Mixed creature ingredients
Clothing (15% / 18%)
Potion / recipe
Necromancer Acolyte 0–40 5% 6% 5% 6% 1% 1% Plant ingredients
Mixed creature ingredients
Other alchemy ingredients
Clothing (5% / 6%)
Books (22% / 27%)
Religious items (17% / 21%)
Potion / recipe
Rogue Druid 0–30 2% 3% 1% 1% — — Plant ingredients
Mixed creature ingredients
Clothing (15% / 18%)
Potion / recipe
Bounty Hunter 0–10 5% 6% 2% 3% — — Plant ingredients
Mixed creature ingredients
Clothing (12% / 15%)
Potion / recipe
Royal Knight 10–50 10% 12% 15% 18% — — Clothing (12% / 15%)
Books (2% / 3%)
Religious items (2% / 3%)
Potion / recipe
Thief Rider 0–30 2% 3% 1% 1% — — Plant ingredients
Mixed creature ingredients
Clothing (15% / 18%)
Potion / recipe
Necromancer Glaivier 2–10 2% 3% 2% 3% — — Plant ingredients
Mixed creature ingredients
Clothing (12% / 15%)
Books (2% / 2%)
Potion / recipe
Necromancer Assassin 0–30 2% 3% 1% 1% — — Plant ingredients
Mixed creature ingredients
Clothing (15% / 18%)
Potion / recipe
Dark Slayer 0–30 2% 3% 1% 1% — — Plant ingredients
Mixed creature ingredients
Clothing (15% / 18%)
Potion / recipe
Witch Defender 2–10 2% 3% 2% 3% — — Plant ingredients
Mixed creature ingredients
Clothing (12% / 15%)
Books (2% / 2%)
Potion / recipe
Spellsword Rider 2–10 2% 3% 2% 3% — — Plant ingredients
Mixed creature ingredients
Clothing (12% / 15%)
Books (2% / 2%)
Potion / recipe
Archer Rider 0–10 5% 6% 2% 3% — — Plant ingredients
Mixed creature ingredients
Clothing (12% / 15%)
Potion / recipe

Extra drops from blue-glowing Elite enemies

These rewards are added to the enemy's usual loot. An ordinary enemy inside an Elite Dungeon does not receive this package just because it is in that dungeon.

Extra reward Regular Dungeon Elite Dungeon
Magic weapon or armour 2 gear rolls 2 gear rolls
Common weapon or armour 1 gear roll 1 gear roll
Rare weapon or armour Additional chance, increasing with level Same additional roll
Legendary gear Up to 6% extra chance; lower early in a character's progression Same additional roll
Gold 20–60 before the Unleveled Loot Luck multiplier 20–60 before the same multiplier

Rare and Legendary drops remain subject to their normal eligibility rules. Every Legendary and Gilded item, champions and Revenants have separate rewards. A Troll's disabled corpse cannot be looted, even if the Troll was promoted to an Elite.

Orcish and Daedric drops

With default Unleveled Loot, these enemies have an extra material drop on death. At 50 Luck the chances below apply in both Regular and Elite Dungeons, before any applicable final cap.

Enemy Extra material drop chance Equipment
Orc 2/101 (about 2%) Orcish weapon or plate armour
Orc Sergeant 5/101 (about 5%) Orcish weapon or plate armour
Orc Shaman 10/101 (about 10%) Orcish weapon or plate armour
Orc Warlord 20/101 (about 20%) Orcish weapon or plate armour
Frost Daedra, Fire Daedra, Daedroth 20/101 (about 20%) Daedric weapon or plate armour
Daedra Seducer 25/101 (about 25%) Daedric weapon
Daedra Lord 30/101 (about 30%) Daedric weapon or plate armour

Below level 20 these drops often use a lower material, from Elven at the lowest levels through Ebony near level 20. Luck changes the extra-drop roll. Other Daedra do not automatically inherit the listed enemies' bonus. See Materials and Unleveled materials.

Sources (27)

Last edited 27 Oct 2026. View history · What links here.