Logging — Felling a tree
| Property | Appearance | Range |
|---|---|---|
| Compass | Sap-green marker for fellable trees | 150 m |
| World | Star-shaped glints on the trunk | — |
| Overworld | Green diamonds such as Logging ×9 | — |
Only marked trees can be felled. Towns and deserts have none. You can log at any hour when enemies are not nearby, you are not fully encumbered and you are not at sea.
Face a tree and press Interact (E). The prompt names the wood, such as Chop Pine, or shows the rank needed.
| Step | Action | Result |
|---|---|---|
| 1 | Press attack when the shrinking ring meets the notch’s edge | Clean Cut; counts as two chop points |
| 2 | Wait for the swing to finish before attacking again | Presses during a swing are ignored; ordinary cuts count as one point |
| 3 | Repeat as the ring restarts after each chop | Pine and Oak need three Clean Cuts; harder woods need more |
| 4 | Finish felling | Tree creaks halfway, then falls away from you; logs enter your bag |
The stump remains for the rest of your day. Esc cancels at any point without loss.
| Harvest result | Yield |
|---|---|
| Logs | 2–4 per tree |
| Resin | 25% chance per tree on any ground |
| Heartwood | Small chance per Clean Cut on witnessed ground; at most 1 per tree |
| All cuts clean | +50% XP; no extra logs |
Strength, Intelligence and rank widen the clean band. Gentle work on the Professions page removes timing, Clean Cuts and Heartwood.
Sources (17)
- src/net/professionLaw.js
- src/net/nodeLaw.js
- src/net/tideLaw.js
- src/net/marksLaw.js
- src/net/recipeLaw.js
- src/net/bagLaw.js
- src/systems/chopAct.js
- src/scenes/treeHost.js
- src/scenes/gatherHost.js
- src/ui/nodeMarks.js
- src/ui/professions/profPages.js
- src/systems/professions/profTemplates.js
- bible/06-Systems/Professions-Arc.md
- bible/06-Systems/Foraging.md
- src/net/alchemyLaw.js
- src/net/marketLaw.js
- src/net/writLaw.js
Last edited 27 Oct 2026. View history · What links here.