Guides Dungeon types and rewards
Dungeon type reference
Listed from lower to higher danger. Treasure descriptions refer to the type's usual loot, not a guaranteed reward.
| Dungeon type | Danger | Typical enemies | Typical treasure |
|---|---|---|---|
| Cemetery | Low | undead and thieves | armour, weapons, a little gold |
| Mine | Low | Mixed wildlife, undead or bandits | armour and weapons, the most foraging tools |
| Natural Cave | Low | beasts and were-creatures | armour and weapons, little gold |
| Prison | Moderate | thieves, assassins and convicts | armour and weapons; metals improve with your level |
| Spider Nest | Moderate | spiders | armour and weapons |
| Scorpion Nest | Moderate | giant scorpions | armour and weapons |
| Human Stronghold | Moderate | soldiers, criminals or a cult | armour and weapons; metals improve with your level |
| Ruined Castle | Moderate | undead, goblins, lizard men or soldiers | armour and weapons; metals improve with your level |
| Harpy Nest | Moderate | harpies | almost nothing in its piles |
| Giant Stronghold | High | giants and ogres | armour and weapons in most piles |
| Crypt | High | undead | religious items, armour and weapons |
| Orc Stronghold | High | orcs and goblins | armour and weapons, Orcish gear |
| Laboratory | High | mages, atronachs and golems | books and religious items |
| Barbarian Stronghold | High | barbarians | armour and weapons, good metals |
| Coven | Very high | mages and Daedra | gold and clothing; the best metals on its enemies |
| Vampire Haunt | Very high | vampires and ghouls | religious items, armour and weapons |
| Desecrated Temple | Very high | Daedra | religious items, Daedric gear, Perfect gems |
| Dragon's Den | Deadly | dragonlings, giants and Daedra Lords | the most pile gold and classic enchanted items; no plain weapon or armour rolls |
| Volcanic Caves | Deadly | Daedra, atronachs and golems | armour and weapons in the best metals |
Sources (44)
- src/formats/mapsFile.js
- src/characters/encounterTables.js
- src/characters/dungeonEnemies.js
- src/systems/enemyExpansion/dexTableText.js
- src/systems/enemyExpansion/mudexTableText.js
- src/systems/enemyExpansion/dexEncounters.js
- src/systems/enemyExpansion/dexInstall.js
- src/systems/loot/lootRarity.js
- src/systems/loot/loot.js
- src/systems/loot/lootScry.js
- src/systems/roleplayRealismItems/rriRealism.js
- src/systems/unleveledLoot.js
- src/systems/gems.js
- src/systems/ayleidStones.js
- src/systems/thunderlock.js
- src/systems/searchables.js
- src/systems/foraging/foragingLaw.js
- src/systems/skillSoftcap.js
- src/systems/heroThreat.js
- src/systems/eliteFoes.js
- src/systems/champions.js
- src/systems/foeLootCap.js
- src/systems/dungeon/dungeonTier.js
- src/systems/dungeon/dungeonRespawn.js
- src/net/wire.js
- src/world/dungeon/dungeonLabel.js
- src/world/dungeon/dungeonFires.js
- src/world/smallerDungeons.js
- src/world/spawnedDungeons.js
- src/world/superDungeon/sdDungeon.js
- src/systems/superDungeon/sdSite.js
- src/net/superDungeon/sdLaw.js
- src/net/nodeLaw.js
- src/net/professionLaw.js
- src/systems/travel/travelDungeons.js
- src/systems/deathRespawn.js
- src/systems/infection.js
- src/systems/livingWorld/deepRoute.js
- src/systems/eliteGates/egFind.js
- src/scenes/dungeonContext.js
- src/scenes/world.js
- bible/03-World/Delve-Arc.md
- bible/11-Multiplayer/Super-Dungeons.md
- src/systems/online/onlineLane.js
Last edited 27 Oct 2026. View history · What links here.