Weapon techniques — Getting a technique
To get a weapon technique, find or buy from another player a weapon that already carries that move. For bare hands, the technique is carried by gauntlets. There is no crafting recipe or item-maker enchantment that adds a technique to an item without one.
Ways to obtain or change a technique
| Method | Required item | Effect on the technique |
|---|---|---|
| Loot | Eligible Magic, Rare or Legendary weapon or gauntlets | Can roll a technique when the loot is generated |
| Player trade | An existing item with the desired technique | Keeps the move already on that item; check its card before buying |
| NPC shop or quest reward | Shop stock or a reward item | Does not make the loot technique roll |
| Crafting | Crafted equipment | Does not add a technique; a crafted item cannot be Imbued into one |
| Item maker | Eligible equipment | Adds ordinary enchantments; cannot add, replace or copy a technique |
| Imbue | Eligible found Magic item with an existing technique | Promotes it to Rare, keeps the move and rolls its power in the Rare band |
| Hone (service) | Existing technique below its tier's maximum | Raises the power without changing the move |
| Reforge (service) | A rerollable ordinary affix | Cannot select the technique line or turn another affix into a technique |
| Imprint | Eligible Legendary signature power | Copies a signature power, not a weapon technique |
These loot chances apply only after an eligible item has rolled the stated rarity. They are not the chance that any killed enemy will drop a technique.
| Rarity | Chance to roll a technique | Technique power bonus | Can Hone the technique? |
|---|---|---|---|
| Magic | 12% | +5–15% | Yes, below +15% |
| Rare | 30% | +15–30% | Yes, below +30% |
| Legendary | 45% | +30–50% | Only an Exalted Legendary, below +50% |
Aetheric and Gilded pieces do not make this random technique roll. The bonus increases the technique's own damage multiplier; it is separate from an ordinary skill enchantment.
Choose the right weapon family
| Equipment | Possible techniques |
|---|---|
| Bows | Volley, Piercing Shot |
| Dwarven Thunderlock or Dwarven Pistolet | Piercing Shot |
| Long Blade weapons | Leap Strike, Whirlwind |
| Short Blade weapons | Shadowstep, Lunge |
| Axes | Cleave, Headsman's Chop |
| Blunt weapons | Ground Slam, Skull Crack |
| Gauntlets, for Hand-to-Hand | Flying Kick, Haymaker |
Arrows and pellets cannot carry a technique. A move stays tied to its weapon family: to use Leap Strike on another Long Blade weapon, obtain another weapon that already has Leap Strike.
Upgrade a found technique weapon
- Loot or trade for the required move on the weapon family you use. Identify the item so its technique and power are visible.
- If the item is Magic and you want a higher power band, visit the Mages Guild's Reforge service and choose Imbue. Do this before adding item-maker enchantments. Unequip and unlock the item; it must be free of curses and socketed gems.
- Confirm the Magic-to-Rare promotion. Imbue keeps the technique's move, rerolls its power to +15–30%, and rerolls the ordinary affixes. Rare is the highest tier Imbue can produce.
- If you want ordinary enchantments too, use the Item maker at rank 5 in the Mages Guild or a temple of Julianos. Select the eligible weapon, choose powers and any side effects, and keep the selection within its enchantment capacity. The existing technique stays on the item.
- To improve an under-maximum technique, unequip the item, open Hone at the Reforge service and select its technique line. Each successful Hone raises the value by at least one point, up to the tier's maximum; the move stays the same.
- Equip the finished weapon, or the gauntlets for bare hands. See Weapon techniques for activation and combat controls.
Upgrade costs
| Service | Item before service | Welkynd Shards | Gold | Result |
|---|---|---|---|---|
| Imbue | Eligible plain found equipment | 2 | 2,500 | Magic, with no new technique |
| Imbue | Eligible found Magic weapon or gauntlets | 6 | 15,000 | Rare; preserves an existing move |
| First Hone | Magic | 1 | 50 | Raises the selected line within its Magic band |
| First Hone | Rare | 2 | 150 | Raises the selected line within its Rare band |
| First Hone | Exalted Legendary | 4 | 500 | Raises the selected line within its Legendary band |
Every previous Hone on the item doubles its next Hone's shard and gold cost. Hone requires the loot ladder to be enabled and the item to be identified and unequipped. Ordinary Legendary equipment is not accepted by Hone.
For example, a Magic weapon with +15% Leap Strike cannot be Honed further as Magic. If eligible, Imbue promotes that same weapon to Rare and keeps Leap Strike with a new +15–30% roll. A Rare result below +30% can then be Honed. Imbue does not let you select a different move.
Which items can the item maker use?
| Item | Item-maker access | Technique consequence |
|---|---|---|
| Found Magic weapon without classic enchantments | Accepted if otherwise eligible | Keeps an existing move; enchanting now blocks later Imbue |
| Identified Rare weapon | Accepted; existing rarity enchantments are retained | Keeps an existing move; add ordinary powers within the remaining capacity |
| Crafted weapon | Subject to the ordinary item-maker eligibility rules | Cannot gain a weapon technique from the item maker |
| Legendary, Aetheric or Gilded equipment | Refused | Cannot use the item maker to modify it |
The item maker charges 10 gold per positive enchantment point before Enchanting profession discounts. Side effects supply more capacity without adding gold cost. See Enchantment capacity and Enchantment reference for individual budgets and powers.
Enhances Skill and Cast When Strikes are ordinary enchantments. They do not grant moves such as Leap Strike or Whirlwind. See Enhances Skill for the separate skill-bonus system.
Sources (14)
- src/combat/techniques.js
- src/combat/technique/
- src/ui/techniqueCard.js
- bible/05-Combat/Weapon-Techniques.md
- src/combat/technique/techniqueRoster.js
- src/systems/loot/lootRarity.js
- src/systems/smithItems.js
- src/systems/reforge.js
- src/systems/loot/lootCodex.js
- src/combat/technique/techniqueRoster.js (app-v0.1.12967)
- src/systems/loot/lootRarity.js (app-v0.1.12967)
- src/systems/reforge.js (app-v0.1.12967)
- src/systems/enchanting.js (app-v0.1.12967)
- src/ui/item/itemMakerWindow.js (app-v0.1.12967)
Last edited 28 Oct 2026. View history · What links here.