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Enemies and creatures

Enemy spells

Some monsters and enemy classes cast spells. Enemies not listed below cast nothing; the rest of their stats are in the Enemies.

How enemies cast

  • A caster has 10 × its level + 100 spell points, and its magic skills are 80.
  • It casts ranged spells when it can see you, from about 6 to 51 m away, and touch or self spells within melee reach.
  • Casting classes pick their spells from a ladder of seven spellbooks by level.
  • Enemies that cast on hit ready the spell for free.

The spells themselves are described on Spells.

Who casts what

Foe Kind Spells Notes
Imp Monster Wizard's Fire
Free Action
Toxic Cloud
Chameleon
Daggerfall's own spell list for this enemy.
Ghost Monster Wizard Rend Daggerfall's own spell list for this enemy.
Orc Shaman Monster Invisibility
Wizard's Fire
Spell Shield
Fire Storm
Lightning
Daggerfall's own spell list for this enemy.
Wraith Monster Far Silence
Lightning
Daggerfall's own spell list for this enemy.
Frost Daedra Monster Ice Bolt
Ice Storm
Daggerfall's own spell list for this enemy.
Fire Daedra Monster Fireball
Fire Storm
Daggerfall's own spell list for this enemy.
Daedroth Monster Spell Shield
Silence
Lightning
Daggerfall's own spell list for this enemy.
Vampire Monster Sleep Daggerfall's own spell list for this enemy.
Daedra Seducer Monster Vampiric Touch
Energy Leech
Daggerfall's own spell list for this enemy.
Vampire Ancient Monster Shock
Paralysis
Daggerfall's own spell list for this enemy.
Daedra Lord Monster Shock
Free Action
Fireball
Balyna's Antidote
Energy Leech
Daggerfall's own spell list for this enemy.
Lich Monster Shock
Free Action
Fireball
Wizard Rend
Balyna's Antidote
Daggerfall's own spell list for this enemy.
Ancient Lich Monster Shock
Free Action
Fireball
Toxic Cloud
Lightning
Wizard Rend
Balyna's Antidote
Daggerfall's own spell list for this enemy.
Spider Monster Spider Touch (on hit) Readies Spider Touch for free each time it hits you, unless you are already paralyzed.
Giant Scorpion Monster Spider Touch (on hit) Readies Spider Touch for free each time it hits you, unless you are already paralyzed.
Homunculus Monster Wizard's Fire
Free Action
Toxic Cloud
Chameleon
Added by Daggerfall Enemy Expansion.
Has the Imp's spell list.
Medusa Monster Medusa's Gaze Added by Daggerfall Enemy Expansion.
Snow Wolf Monster Ice Bolt Added by Daggerfall Enemy Expansion.
Hell Hound Monster Wizard's Fire Added by Daggerfall Enemy Expansion.
Vengeful King Lysandus Monster Bolt of Vengeance Added by Daggerfall Enemy Expansion.
Bolt of Vengeance is its own spell and cannot be bought.
Fire Daemon Monster Fireball
Fire Storm
Daemon Touch (on hit)
Added by Daggerfall Enemy Expansion.
Has the Fire Daedra's spell list; Daemon Touch is readied on you each time it hits.
Dremora Churl Monster Shock
Fireball
Added by Daggerfall Enemy Expansion.
Scamp Monster Lightning Added by Daggerfall Enemy Expansion.
Blood Spider Monster Blood Leech (on hit) Added by Daggerfall Enemy Expansion.
Blood Leech is readied on you each time it hits.
Gloom Wraith Monster Silence (on hit) Added by Daggerfall Enemy Expansion.
Silence is readied on you each time it hits.
Will-o'-wisp Monster Wrack (on hit) Added by Daggerfall Enemy Expansion.
Wrack is readied on you each time it hits.
Lizard Man Monster Spider Touch (on hit) Added by Daggerfall Enemy Expansion.
Readies Spider Touch for free each time it hits you.
Lizard Warrior Monster Spider Touch (on hit) Added by Daggerfall Enemy Expansion.
Readies Spider Touch for free each time it hits you.
Revenant (rank 2 and up) Monster Pyre, Rimefall, Blight, Stormcall or Unmaking (by element) A revenant of rank 2 or higher has a signature blow. Kinds with no weapon-style signature (such as atronachs, imps, liches, ghosts, wraiths, nymphs, harpies and vermin) throw a pyre instead: a ranged blast of Damage Health 6–12, +2 per level.
Fire for fire atronachs and imps, cold for ice atronachs and liches, poison for rats, bats, spriggans, zombies and fish, shock for harpies, magic for the rest. You get your saving throw.
Mage Class Level 0–2: Ice Bolt, Ice Storm
Level 3–5: Spell Shield, Silence, Lightning
Level 6–8: Invisibility, Wizard's Fire, Spell Shield, Fire Storm, Lightning
Level 9–11: Shock, Paralysis
Level 12–14: Shock, Free Action, Fireball, Balyna's Antidote, Energy Leech
Level 15–17: Shock, Free Action, Fireball, Wizard Rend, Balyna's Antidote
Level 18 and up: Shock, Free Action, Fireball, Toxic Cloud, Lightning, Wizard Rend, Balyna's Antidote
Every casting class uses one ladder, by the enemy's level, in bands of three levels.
Spellsword Class Level 0–2: Ice Bolt, Ice Storm
Level 3–5: Spell Shield, Silence, Lightning
Level 6–8: Invisibility, Wizard's Fire, Spell Shield, Fire Storm, Lightning
Level 9–11: Shock, Paralysis
Level 12–14: Shock, Free Action, Fireball, Balyna's Antidote, Energy Leech
Level 15–17: Shock, Free Action, Fireball, Wizard Rend, Balyna's Antidote
Level 18 and up: Shock, Free Action, Fireball, Toxic Cloud, Lightning, Wizard Rend, Balyna's Antidote
Every casting class uses one ladder, by the enemy's level, in bands of three levels.
Battlemage Class Level 0–2: Ice Bolt, Ice Storm
Level 3–5: Spell Shield, Silence, Lightning
Level 6–8: Invisibility, Wizard's Fire, Spell Shield, Fire Storm, Lightning
Level 9–11: Shock, Paralysis
Level 12–14: Shock, Free Action, Fireball, Balyna's Antidote, Energy Leech
Level 15–17: Shock, Free Action, Fireball, Wizard Rend, Balyna's Antidote
Level 18 and up: Shock, Free Action, Fireball, Toxic Cloud, Lightning, Wizard Rend, Balyna's Antidote
Every casting class uses one ladder, by the enemy's level, in bands of three levels.
Healer Class Level 0–2: Ice Bolt, Ice Storm
Level 3–5: Spell Shield, Silence, Lightning
Level 6–8: Invisibility, Wizard's Fire, Spell Shield, Fire Storm, Lightning
Level 9–11: Shock, Paralysis
Level 12–14: Shock, Free Action, Fireball, Balyna's Antidote, Energy Leech
Level 15–17: Shock, Free Action, Fireball, Wizard Rend, Balyna's Antidote
Level 18 and up: Shock, Free Action, Fireball, Toxic Cloud, Lightning, Wizard Rend, Balyna's Antidote
Every casting class uses one ladder, by the enemy's level, in bands of three levels.
Nightblade Class Level 0–2: Ice Bolt, Ice Storm
Level 3–5: Spell Shield, Silence, Lightning
Level 6–8: Invisibility, Wizard's Fire, Spell Shield, Fire Storm, Lightning
Level 9–11: Shock, Paralysis
Level 12–14: Shock, Free Action, Fireball, Balyna's Antidote, Energy Leech
Level 15–17: Shock, Free Action, Fireball, Wizard Rend, Balyna's Antidote
Level 18 and up: Shock, Free Action, Fireball, Toxic Cloud, Lightning, Wizard Rend, Balyna's Antidote
Every casting class uses one ladder, by the enemy's level, in bands of three levels.
Sorcerer Class Level 0–2: Ice Bolt, Ice Storm
Level 3–5: Spell Shield, Silence, Lightning
Level 6–8: Invisibility, Wizard's Fire, Spell Shield, Fire Storm, Lightning
Level 9–11: Shock, Paralysis
Level 12–14: Shock, Free Action, Fireball, Balyna's Antidote, Energy Leech
Level 15–17: Shock, Free Action, Fireball, Wizard Rend, Balyna's Antidote
Level 18 and up: Shock, Free Action, Fireball, Toxic Cloud, Lightning, Wizard Rend, Balyna's Antidote
Every casting class uses one ladder, by the enemy's level, in bands of three levels.
Casts only while Roleplay & Realism's enemy-appearance option is on (the default); otherwise it is a plain fighter.
Druid Class Level 0–2: Ice Bolt, Ice Storm
Level 3–5: Spell Shield, Silence, Lightning
Level 6–8: Invisibility, Wizard's Fire, Spell Shield, Fire Storm, Lightning
Level 9–11: Shock, Paralysis
Level 12–14: Shock, Free Action, Fireball, Balyna's Antidote, Energy Leech
Level 15–17: Shock, Free Action, Fireball, Wizard Rend, Balyna's Antidote
Level 18 and up: Shock, Free Action, Fireball, Toxic Cloud, Lightning, Wizard Rend, Balyna's Antidote
Added by Daggerfall Enemy Expansion.
Every casting class uses one ladder, by the enemy's level, in bands of three levels.
Necromancer Acolyte Class Level 0–2: Ice Bolt, Ice Storm
Level 3–5: Spell Shield, Silence, Lightning
Level 6–8: Invisibility, Wizard's Fire, Spell Shield, Fire Storm, Lightning
Level 9–11: Shock, Paralysis
Level 12–14: Shock, Free Action, Fireball, Balyna's Antidote, Energy Leech
Level 15–17: Shock, Free Action, Fireball, Wizard Rend, Balyna's Antidote
Level 18 and up: Shock, Free Action, Fireball, Toxic Cloud, Lightning, Wizard Rend, Balyna's Antidote
Added by Daggerfall Enemy Expansion.
Every casting class uses one ladder, by the enemy's level, in bands of three levels.
Rogue Druid Class Level 0–2: Ice Bolt, Ice Storm
Level 3–5: Spell Shield, Silence, Lightning
Level 6–8: Invisibility, Wizard's Fire, Spell Shield, Fire Storm, Lightning
Level 9–11: Shock, Paralysis
Level 12–14: Shock, Free Action, Fireball, Balyna's Antidote, Energy Leech
Level 15–17: Shock, Free Action, Fireball, Wizard Rend, Balyna's Antidote
Level 18 and up: Shock, Free Action, Fireball, Toxic Cloud, Lightning, Wizard Rend, Balyna's Antidote
Added by Daggerfall Enemy Expansion.
Every casting class uses one ladder, by the enemy's level, in bands of three levels.
Necromancer Glaivier Class Level 0–2: Ice Bolt, Ice Storm
Level 3–5: Spell Shield, Silence, Lightning
Level 6–8: Invisibility, Wizard's Fire, Spell Shield, Fire Storm, Lightning
Level 9–11: Shock, Paralysis
Level 12–14: Shock, Free Action, Fireball, Balyna's Antidote, Energy Leech
Level 15–17: Shock, Free Action, Fireball, Wizard Rend, Balyna's Antidote
Level 18 and up: Shock, Free Action, Fireball, Toxic Cloud, Lightning, Wizard Rend, Balyna's Antidote
Added by Daggerfall Enemy Expansion.
Every casting class uses one ladder, by the enemy's level, in bands of three levels.
Necromancer Assassin Class Level 0–2: Ice Bolt, Ice Storm
Level 3–5: Spell Shield, Silence, Lightning
Level 6–8: Invisibility, Wizard's Fire, Spell Shield, Fire Storm, Lightning
Level 9–11: Shock, Paralysis
Level 12–14: Shock, Free Action, Fireball, Balyna's Antidote, Energy Leech
Level 15–17: Shock, Free Action, Fireball, Wizard Rend, Balyna's Antidote
Level 18 and up: Shock, Free Action, Fireball, Toxic Cloud, Lightning, Wizard Rend, Balyna's Antidote
Added by Daggerfall Enemy Expansion.
Every casting class uses one ladder, by the enemy's level, in bands of three levels.
Witch Defender Class Level 0–2: Ice Bolt, Ice Storm
Level 3–5: Spell Shield, Silence, Lightning
Level 6–8: Invisibility, Wizard's Fire, Spell Shield, Fire Storm, Lightning
Level 9–11: Shock, Paralysis
Level 12–14: Shock, Free Action, Fireball, Balyna's Antidote, Energy Leech
Level 15–17: Shock, Free Action, Fireball, Wizard Rend, Balyna's Antidote
Level 18 and up: Shock, Free Action, Fireball, Toxic Cloud, Lightning, Wizard Rend, Balyna's Antidote
Added by Daggerfall Enemy Expansion.
Every casting class uses one ladder, by the enemy's level, in bands of three levels.
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