Guard the Guild
Guard the Guild is a quest.
Details
| Property | Description |
|---|---|
| Giver | Mages Guild |
| Membership | Member |
| Requirements | Guild rank or character level 1+ |
| Summary | Guard a magic treasure at the guild hall from midnight to three against thieves and knights. |
Objectives
Use the location names in your quest journal. Follow map markers when they are available.
| Step | Objective | Optional |
|---|---|---|
| 1 | Guard the treasure at the Mages Guild of the named town between midnight and three | No |
| 2 | Fight off the thieves who come for the treasure | No |
| 3 | Once your watch ends at three, report to your quest giver for the potion | No |
| 4 | Keep the stolen the treasure out of the Guild's hands while its knights hunt you | No |
Outcomes
Added gear requires a successful quest payment and a qualifying outcome. Quest mail alone does not count as payment.
| Outcome | Gold multiplier | Gear choice |
|---|---|---|
| The thieves didn't stand a chance, and the treasure is safe. | 100% | Yes |
| You kept the treasure you were set to guard, and the Guild's knights never took it back. | Scripted reward | No added gear |
| The treasure went unguarded. | No added payment | No |
| Outcome | Change type | Target | Change |
|---|---|---|---|
| You kept the treasure you were set to guard, and the Guild's knights never took it back. | Faction reputation | The Mages Guild | -5 |
| You kept the treasure you were set to guard, and the Guild's knights never took it back. | Legal standing | Legal standing | -2 |
With Questlines enabled, these outcomes control the added rewards. Gold multipliers apply only to gold the quest actually pays. A gear choice offers a weapon, armour and jewellery; keep one. See Quest rewards and loot for rarity, payment and online reward rules.
Possible quest foes
These are the script’s possible foe groups, including conditional encounters. They are not all guaranteed to appear together; repeated attacks and ordinary dungeon enemies can add more. Follow a foe’s reference for its combat rules before choosing weapons.
See Quest reference for offer requirements across quests.
Online, a failed outcome does not apply its faction-reputation penalties. Legal-standing changes and choices made during the quest are separate.
Scripted item payments
| Item | Quantity per payment | Selection |
|---|---|---|
| Gem | 1 | Gem type selected by the quest |
These are item payments made by the quest’s script. The objective or branch still determines which payment you receive. They are separate from the additional fitted gear choice and from ordinary enemy or chest loot.
Sources (20)
- src/systems/quest/
- bible/06-Systems/Quest-Arc.md
- src/ui/quest/
- src/systems/quest/questGuidance.js
- bible/06-Systems/Quest-Guide-Arc.md
- vendor/dfu-quests/Quests/
- vendor/dfu-quests/Tables/QuestList-Classic.txt
- vendor/dfu-quests/Tables/QuestList-DFU.txt
- vendor/foraging/Quests/
- vendor/roleplay-realism/Quests/
- vendor/warm-ashes-ships/Quests/
- src/systems/quest/questLists.js
- src/systems/foraging/foragingLaw.js
- src/systems/warmAshesShips.js
- src/systems/roleplayRealism/rrQuestLine.js
- vendor/dfu-quests/Quests/N0B10Y03.txt
- src/systems/questlines/sheets/magesGuild.json
- src/systems/questlines/qlRewards.js
- vendor/dfu-quests/Tables/Quests-Items.txt
- src/systems/quest/item.js
Last edited 29 Oct 2026. View history · What links here.