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Quests The King's Gambit

The King's Gambit — Every unit

Every unit an army can recruit, the two free kings, and the four innkeeper tiers:

Unit Kind Cost (points) Health Attack Range (cells) Move (steps) Level Special Notes
Rat Monster 6 12 2 1 3 1 Melee: strikes only an adjacent enemy (distance 1). Iliac Hand card: Rat. Level and health are the creature's own (average of its health range). Mobile type 0.
Imp Monster 7 14 4 1 3 2 Melee: strikes only an adjacent enemy (distance 1). Iliac Hand card: Imp. Level and health are the creature's own (average of its health range). Mobile type 1.
Giant Bat Monster 11 19 6 1 3 3 Melee: strikes only an adjacent enemy (distance 1). Iliac Hand card: Giant Bat. Level and health are the creature's own (average of its health range). Mobile type 3.
Spriggan Monster 11 19 6 1 3 3 Melee: strikes only an adjacent enemy (distance 1). Iliac Hand card: Spriggan. Level and health are the creature's own (average of its health range). Mobile type 2.
Grizzly Bear Monster 14 23 8 1 3 4 Melee: strikes only an adjacent enemy (distance 1). Iliac Hand card: Grizzly Bear. Level and health are the creature's own (average of its health range). Mobile type 4.
Sabretooth Tiger Monster 14 23 8 1 3 4 Melee: strikes only an adjacent enemy (distance 1). Iliac Hand card: Sabretooth Tiger. Level and health are the creature's own (average of its health range). Mobile type 5.
Spider Monster 14 23 8 1 3 4 Melee: strikes only an adjacent enemy (distance 1). Iliac Hand card: Spider. Level and health are the creature's own (average of its health range). Mobile type 6.
Orc Monster 15 23 10 1 3 5 Melee: strikes only an adjacent enemy (distance 1). Iliac Hand card: Orc. Level and health are the creature's own (average of its health range). Mobile type 7.
Centaur Monster 17 30 10 1 3 5 Melee: strikes only an adjacent enemy (distance 1). Iliac Hand card: Centaur. Level and health are the creature's own (average of its health range). Mobile type 8.
Nymph Monster 20 32 12 1 3 6 Melee: strikes only an adjacent enemy (distance 1). Iliac Hand card: Nymph. Level and health are the creature's own (average of its health range). Mobile type 10.
Orc Sergeant Monster 21 32 14 1 3 7 Melee: strikes only an adjacent enemy (distance 1). Iliac Hand card: Orc Sergeant. Level and health are the creature's own (average of its health range). Mobile type 12.
Slaughterfish Monster 21 32 14 1 3 7 Melee: strikes only an adjacent enemy (distance 1). Iliac Hand card: Slaughterfish. Level and health are the creature's own (average of its health range). Mobile type 11.
Archer Calling 22 30 9 1-4 3 6 Ranged: strikes an enemy 1 to 4 cells away (Manhattan distance); past 1 cell the shot needs a clear sight line, blocked by walls and pillars. Attack is level x 2 x 0.75 and cost x 1.35 against a melee unit of the same numbers. Iliac Hand card: Archer. A calling: level 6 and 30 hp whatever its class. Mobile type 141.
Mage Calling 22 30 9 1-4 3 6 Ranged: strikes an enemy 1 to 4 cells away (Manhattan distance); past 1 cell the shot needs a clear sight line, blocked by walls and pillars. Attack is level x 2 x 0.75 and cost x 1.35 against a melee unit of the same numbers. Iliac Hand card: Mages Guild Apprentice. A calling: level 6 and 30 hp whatever its class. Mobile type 128.
Ranger Calling 22 30 9 1-4 3 6 Ranged: strikes an enemy 1 to 4 cells away (Manhattan distance); past 1 cell the shot needs a clear sight line, blocked by walls and pillars. Attack is level x 2 x 0.75 and cost x 1.35 against a melee unit of the same numbers. Iliac Hand card: Ranger. A calling: level 6 and 30 hp whatever its class. Mobile type 142.
Sorcerer Calling 22 30 9 1-4 3 6 Ranged: strikes an enemy 1 to 4 cells away (Manhattan distance); past 1 cell the shot needs a clear sight line, blocked by walls and pillars. Attack is level x 2 x 0.75 and cost x 1.35 against a melee unit of the same numbers. Iliac Hand card: Mages Guild Battlemage. A calling: level 6 and 30 hp whatever its class. Mobile type 131.
Werewolf Monster 22 41 12 1 3 6 Melee: strikes only an adjacent enemy (distance 1). Iliac Hand card: Werewolf. Level and health are the creature's own (average of its health range). Mobile type 9.
Wereboar Monster 26 41 16 1 3 8 Melee: strikes only an adjacent enemy (distance 1). Iliac Hand card: Wereboar. Level and health are the creature's own (average of its health range). Mobile type 14.
Dreugh Monster 27 23 32 1 3 16 Melee: strikes only an adjacent enemy (distance 1). Iliac Hand card: Dreugh. Level and health are the creature's own (average of its health range). Mobile type 41.
Skeletal Warrior Monster 27 41 18 1 3 9 Melee: strikes only an adjacent enemy (distance 1). Iliac Hand card: Skeletal Warrior. Level and health are the creature's own (average of its health range). Mobile type 15.
Harpy Monster 28 50 16 1 3 8 Melee: strikes only an adjacent enemy (distance 1). Iliac Hand card: Harpy. Level and health are the creature's own (average of its health range). Mobile type 13.
Dragonling Monster 30 28 32 1 3 16 Melee: strikes only an adjacent enemy (distance 1). Iliac Hand card: Dragonling. Level and health are the creature's own (average of its health range). Mobile type 34. The roster holds both Dragonling rows (34 and 40) with identical numbers.
Dragonling (alternate) Monster 30 28 32 1 3 16 Melee: strikes only an adjacent enemy (distance 1). Iliac Hand card: Dragonling. Level and health are the creature's own (average of its health range). Mobile type 40. The roster holds both Dragonling rows (34 and 40) with identical numbers.
Ghost Monster 30 41 22 1 3 11 Melee: strikes only an adjacent enemy (distance 1). Iliac Hand card: Ghost. Level and health are the creature's own (average of its health range). Mobile type 18.
Giant Monster 30 46 20 1 3 10 Melee: strikes only an adjacent enemy (distance 1). Iliac Hand card: Giant. Level and health are the creature's own (average of its health range). Mobile type 16.
Mummy Monster 30 41 22 1 3 11 Melee: strikes only an adjacent enemy (distance 1). Iliac Hand card: Mummy. Level and health are the creature's own (average of its health range). Mobile type 19.
Giant Scorpion Monster 33 46 24 1 3 12 Melee: strikes only an adjacent enemy (distance 1). Iliac Hand card: Giant Scorpion. Level and health are the creature's own (average of its health range). Mobile type 20.
Lamia Monster 34 37 32 1 3 16 Melee: strikes only an adjacent enemy (distance 1). Iliac Hand card: Lamia. Level and health are the creature's own (average of its health range). Mobile type 42.
Zombie Monster 34 59 20 1 3 10 Melee: strikes only an adjacent enemy (distance 1). Iliac Hand card: Zombie. Level and health are the creature's own (average of its health range). Mobile type 17.
Orc Shaman Monster 35 46 26 1 3 13 Melee: strikes only an adjacent enemy (distance 1). Iliac Hand card: Orc Shaman. Level and health are the creature's own (average of its health range). Mobile type 21.
Gargoyle Monster 37 50 28 1 3 14 Melee: strikes only an adjacent enemy (distance 1). Iliac Hand card: Gargoyle. Level and health are the creature's own (average of its health range). Mobile type 22.
Orc Warlord Monster 42 55 32 1 3 16 Melee: strikes only an adjacent enemy (distance 1). Iliac Hand card: Orc Warlord. Level and health are the creature's own (average of its health range). Mobile type 24.
Wraith Monster 42 60 30 1 3 15 Melee: strikes only an adjacent enemy (distance 1). Iliac Hand card: Wraith. Level and health are the creature's own (average of its health range). Mobile type 23.
Fire Atronach Monster 50 77 32 1 3 16 Melee: strikes only an adjacent enemy (distance 1). Iliac Hand card: Fire Atronach. Level and health are the creature's own (average of its health range). Mobile type 35.
Flesh Atronach Monster 50 77 32 1 3 16 Melee: strikes only an adjacent enemy (distance 1). Iliac Hand card: Flesh Atronach. Level and health are the creature's own (average of its health range). Mobile type 37.
Ice Atronach Monster 50 77 32 1 3 16 Melee: strikes only an adjacent enemy (distance 1). Iliac Hand card: Ice Atronach. Level and health are the creature's own (average of its health range). Mobile type 38.
Iron Atronach Monster 50 77 32 1 3 16 Melee: strikes only an adjacent enemy (distance 1). Iliac Hand card: Iron Atronach. Level and health are the creature's own (average of its health range). Mobile type 36.
Frost Daedra Monster 51 77 34 1 3 17 Melee: strikes only an adjacent enemy (distance 1). Iliac Hand card: Frost Daedra. Level and health are the creature's own (average of its health range). Mobile type 25.
Fire Daedra Monster 53 82 34 1 3 17 Melee: strikes only an adjacent enemy (distance 1). Iliac Hand card: Fire Daedra. Level and health are the creature's own (average of its health range). Mobile type 26.
Daedroth Monster 56 86 36 1 3 18 Melee: strikes only an adjacent enemy (distance 1). Iliac Hand card: Daedroth. Level and health are the creature's own (average of its health range). Mobile type 27.
Daedra Seducer Monster 57 86 38 1 3 19 Melee: strikes only an adjacent enemy (distance 1). Iliac Hand card: Daedra Seducer. Level and health are the creature's own (average of its health range). Mobile type 29.
Vampire Monster 59 91 38 1 3 19 Melee: strikes only an adjacent enemy (distance 1). Iliac Hand card: Vampire. Level and health are the creature's own (average of its health range). Mobile type 28.
Ancient Vampire Monster 63 100 40 1 3 20 Melee: strikes only an adjacent enemy (distance 1). Iliac Hand card: Ancient Vampire. Level and health are the creature's own (average of its health range). Mobile type 30.
Lich Monster 63 100 40 1 3 20 Melee: strikes only an adjacent enemy (distance 1). Iliac Hand card: Lich. Level and health are the creature's own (average of its health range). Mobile type 32.
Ancient Lich Monster 65 100 42 1 3 21 Melee: strikes only an adjacent enemy (distance 1). Iliac Hand card: Ancient Lich. Level and health are the creature's own (average of its health range). Mobile type 33.
Daedra Lord Monster 70 122 40 1 3 20 Melee: strikes only an adjacent enemy (distance 1). Iliac Hand card: Daedra Lord. Level and health are the creature's own (average of its health range). Mobile type 31.
King (Knight) King 0 70 16 1 3 8 Free and always fielded; the side whose king falls loses. Starts on column 7 of its back row (host (7, 12), guest (7, 0)). The host king, drawn as a Knight; both kings share one set of numbers. Mobile type 145.
King (Barbarian) King 0 70 16 1 3 8 Free and always fielded; the side whose king falls loses. Starts on column 7 of its back row (host (7, 12), guest (7, 0)). The guest king, drawn as a Barbarian; both kings share one set of numbers. Mobile type 143.
Innkeeper: Amateur Innkeeper tier 220 — — — — — Fields an auto-filled army of up to 220 points and 12 units, holds 2 potions (heal 30 each), and 35% of its actions are blunders (a random piece strikes or walks at random). Sits down for a stake of at least 10 gold. He has had a few drinks and barely knows the rules. Player army budget is 300 points, 3 potions.
Innkeeper: Seasoned Innkeeper tier 300 — — — — — Fields an auto-filled army of up to 300 points and 12 units, holds 3 potions (heal 30 each), and 15% of its actions are blunders (a random piece strikes or walks at random). Sits down for a stake of at least 50 gold. He plays most nights and knows what he is doing. Player army budget is 300 points, 3 potions.
Innkeeper: Veteran Innkeeper tier 360 — — — — — Fields an auto-filled army of up to 360 points and 12 units, holds 3 potions (heal 30 each), and 5% of its actions are blunders (a random piece strikes or walks at random). Sits down for a stake of at least 200 gold. A shrewd tactician who rarely makes a mistake. Player army budget is 300 points, 3 potions.
Innkeeper: Grandmaster Innkeeper tier 450 — — — — — Fields an auto-filled army of up to 450 points and 12 units, holds 4 potions (heal 30 each), and never blunders. Sits down for a stake of at least 1000 gold. Legendary across the Iliac Bay. Bring your best army. Player army budget is 300 points, 3 potions.
Sources (10)

Last edited 27 Oct 2026. View history · What links here.