Hunger
Hunger is a survival need measured in minutes of your character's own clock.
| Stage | Minutes |
|---|---|
| Peckish | 240 |
| Hungry; carried rations are eaten automatically | 720 |
| Starving | 1,440 |
Rations feed for 240 minutes. Fruit, bread, fish and meat feed for less and spoil by stage. A tavern meal takes half an hour and keeps hunger off for 240 minutes. Well fed grants +5 Strength and Endurance.
The effect of neglect depends on the survival setting: Boons rewards meeting needs, Casual borrows stamina, and Hard can damage stats and health and cause sickness. See Climates & Calories for all settings.
Sources (18)
- src/systems/survival/
- src/scenes/camps.js
- bible/06-Systems/Climates-Calories.md
- bible/01-Overview/audits/Audit-Hearth.md
- src/systems/rest/restAct.js
- src/systems/rest/restItems.js
- src/systems/survival/camp.js
- src/world/dungeon/dungeonFires.js
- bible/06-Systems/Rest-Arc.md
- src/systems/handheldTorches.js
- src/systems/playerTorch.js
- src/systems/beltLantern.js
- src/systems/lanternSwing.js
- src/systems/lampKeeper.js
- bible/06-Systems/Handheld-Torches.md
- src/systems/roleplayRealism/
- bible/06-Systems/Roleplay-Realism.md
- Campfire fuel and waterskin refills
Last edited 27 Oct 2026. View history · What links here.