Unofficial DFO Wiki
Account…

Special Events Dagon's Breach

Dagon's Breach — Attacks

The table lists normal wind-ups and the faster final-phase timings. Aspects can rename elemental attacks, and some trials make attacks available in earlier phases.

Damage is a percentage of the target’s maximum health before elemental saves. Availability and effects have separate columns. Leave marked areas unless an attack specifies another response.

Attack Normal wind-up Final-phase wind-up Effect Availability Response Variations Notes
Cleave 1.4 s 1.12 s A 110° cone reaching 9 m. Deals 45% of maximum health plus 12 damage. From the first phase. Step behind the boss or outside the cone. — Damage is a share of the struck player's maximum health plus a few points.
Ground Slam 1.6 s 1.28 s A circle of 7 m radius around the boss. Deals 52% of maximum health plus 14 damage. From the first phase. Move beyond the marked circle. Colossal widens it to 8.5 m; Scarring leaves a 3 m scar. —
Charge 1.2 s 0.96 s Charges along a lane 22 m long and 3.5 m wide over 0.9 s. Targets a player at least 8 m away and deals 40% of maximum health plus 12 damage. From the first phase. Step sideways out of the lane. — —
Hellfire 2 s 1.6 s Circles of 3.5 m radius under up to five players. Each deals 40% of maximum health plus 9 elemental damage, then leaves a 3 m burning patch for 6 s, dealing 8% plus 3 per second. From the Burning Court. Leave the circles and avoid the burning patches. Rimefall, Stormfall or Venomfall under the other aspects. —
Flame Nova 2.2 s 1.76 s A ring between 4 and 16 m from the boss. Deals 58% of maximum health plus 14 elemental damage. From the Burning Court. Move within 4 m of the boss or beyond 16 m. Frost Nova, Thunder Nova or Venom Nova under the other aspects. The Burning Court's turn ends on one.
Crushing Leap 1.5 s 1.2 s Leaps at a player at least 10 m away. The landing hits a circle of 6 m radius for 45% of maximum health plus 12 damage. From the Burning Court. Leave the marked landing area. Scarring leaves a 3.5 m scar where it lands. —
Meteor of Oblivion 2.8 s 2.24 s A meteor hits a circle of 6.5 m radius for 64% of maximum health plus 16 elemental damage. It leaves a 5 m burning patch for 9 s, dealing 10% plus 4 per second. From the Burning Court. Leave the impact circle and avoid the burning ground. Hailstone, Thunderbolt or Plague Star under the other aspects; Echoing makes each fall twice. —
Spokes of Dagon 1.8 s 1.44 s Four lanes, each 30 m long and 3.5 m wide, radiate from the boss. Each deals 52% of maximum health plus 14 elemental damage. At the final-phase transition, a second set strikes the gaps. From Dagon's Champion. Stand between the marked lanes, then move when the second set appears. Spokes of Rime, Storm or Venom under the other aspects. —
Bound Across the Fire 2.4 s 2.4 s Leaps to the centre of the next court, striking a circle of 7 m radius for 45% of maximum health plus 12 damage. A ward protects him until a player crosses the new walkway. At phase transitions. Wait for the landing, then cross the walkway to remove his ward. A Sundering night replaces the bound into the second court with the Sundering. —
Dagon's Reckoning 22 s 22 s Crystals grow across the court: two plus one for every two living players, with a minimum of three and maximum of eight. Destroying them all cancels the attack and stuns the boss for 8 s; otherwise it hits the whole court for 999% of maximum health. Dagon's Champion: first 18 s after the transition; then 60 s after each use ends. Destroy every crystal before the 22-second warning ends. — The stunned boss takes 50% more damage. Resistances cannot reduce the attack; wards, stuns and phase changes do not shorten its warning. A freed Captive's ward can absorb one hit.
Dagon's Wrath 6 s 6 s Hits the whole court for 999% of maximum health when the breach expires. Resistances cannot reduce it. When the 20-minute breach timer expires. Defeat the boss before the 20-minute breach timer expires. — Nothing shortens it; the breach is torn shut.
Chains of the Warden 3 s 3 s A chain follows one player within 14 m. If they are still within 16 m when it lands, it deals 15% of maximum health plus 4 damage, pulls them to the boss, and triggers a Ground Slam. From the first phase, every 22 s. Move more than 16 m from the boss to break the chain. — —
Dagon's Brand 5 s 4 s A 5 m ring follows each of one to three marked players. Each marked player takes 15% of maximum health plus 4 damage; nearby allies take 40% plus 10 elemental damage. From the Burning Court, every 28 s, with at least two challengers in the court. Marked players move away from the group; everyone else avoids their rings. — —
Shared Torment 5 s 4 s A gold ring of 4 m radius follows one player. Damage equal to 80% of maximum health plus 20 is divided among the players inside it. From the Burning Court, every 28 s, with at least three challengers in the court. Group inside the marked ring to share the damage. — —
Scything Wheel 2.2 s 1.76 s Two blades, each 16 m long and 3.5 m wide, rotate around the boss for 6 s. Each player crossed by a blade is hit once for 40% of maximum health plus 12 damage. From Dagon's Champion, every 30 s. Keep ahead of the blades or move beyond their reach. — —
The Burning Gaze 3 s 2.4 s Hits players looking at the boss within 50° of the camera direction and 60 m. Deals 35% of maximum health plus 10 damage and blinds for 2 s. From Dagon's Champion, every 35 s. Turn the camera away before it lands. The screen edge pulses white during the warning. — —
The Unmaking 3 s 2.4 s Strikes alternating sectors of the court, then the other four sectors. Each hit deals 45% of maximum health plus 12 damage. From Dagon's Champion, every 45 s. Step into an unmarked sector, then move back when the markings change. — —
The Sundering (move) 2.6 s 2.08 s Strikes a circle of 8 m radius at the court centre for 45% of maximum health plus 12 damage, then splits the boss in two. At the second-phase transition on a Sundering night. Leave the marked circle. — —
The Rejoining 3.2 s 2.56 s The boss reforms at the first court centre, striking a circle of 9 m radius for 50% of maximum health plus 14 damage. At the end of a Sundering. Leave the marked circle before the halves rejoin. — —
Sources (11)

Last edited 27 Oct 2026. View history · What links here.