Hides, leather and meat
Store hides in your Stores and cure them at a Clothing Store loom. One curing operation costs 50 gold and gives no XP.
| Input | Output |
|---|---|
| 2 hides of one type available below Hunting 40 | 1 Cured Leather |
| 2 hides of one type available from Hunting 40 | 1 Hardened Leather |
| Harpy Feathers | Cannot be cured; used by fletchers |
Hardened Leather armour requires Outfitting 55 and has a built-in quality grade. Outfitters use Scorpion Chitin, Slaughterfish Scales, Dreugh Shells and Dragonling Scales for it.
Meat goes off. Raw Meat spoils as an item, and food that has started to turn can't go into the Stores, where it would keep, so store it early.
Court writs never ask for hides or meat, so hunters earn no writ XP. You sell on the Notice Board's market or straight to crafters (Trading with players).
Sources (17)
- src/net/professionLaw.js
- src/net/nodeLaw.js
- src/net/marksLaw.js
- src/net/recipeLaw.js
- src/net/bagLaw.js
- src/systems/traceAct.js
- src/scenes/huntHost.js
- src/scenes/gatherHost.js
- src/ui/nodeMarks.js
- src/ui/professions/profPages.js
- src/systems/professions/profTemplates.js
- src/systems/materialsBag.js
- bible/06-Systems/Professions-Arc.md
- bible/06-Systems/Foraging.md
- src/net/alchemyLaw.js
- src/net/marketLaw.js
- src/net/writLaw.js
Last edited 27 Oct 2026. View history · What links here.