Stores
Stores hold crafting materials outside your carried inventory. Open Holdings → Stores in any town.
- Personal Stores hold up to 5,000 of each material; a guild's Stores hold 50,000.
- Withdraw materials, list eligible stock on the Market or deliver it to a writ.
- Food keeps in Stores and starts to spoil only when withdrawn.
- A crafting station can take a shortfall from your Materials Bag or pack.
Writs and some guild projects require materials you gathered or crafted yourself. Transferred pack materials can be used for crafting, but products retain restrictions on silver sales. Daily crafting writs also accept eligible potions, dishes and Repair Kits you made from looted or gold-bought ingredients; bought or found finished goods do not count.
The Materials Bag is a separate portable container with a 300 kg material limit.
Sources (24)
- src/systems/chopAct.js
- src/systems/mineAct.js
- src/systems/herbAct.js
- src/systems/traceAct.js
- src/systems/fishAct.js
- src/scenes/gatherHost.js
- src/systems/gatherSounds.js
- src/render/nodeGlint.js
- bible/06-Systems/Professions-Arc.md
- src/systems/foraging/
- vendor/foraging/
- bible/06-Systems/Foraging.md
- src/net/bagLaw.js
- src/systems/materialsBag.js
- src/net/profBook.js
- bible/06-Systems/Materials-Bag.md
- src/net/professionLaw.js
- src/net/nodeLaw.js
- src/net/recipeLaw.js
- src/net/alchemyLaw.js
- src/net/motherlodeLaw.js
- src/net/townSeatLaw.js
- src/systems/foraging/foragingCore.js
- src/systems/potionRecipes.js
Last edited 27 Oct 2026. View history · What links here.