Leveling guide
Improve your class skills through practice, then rest to apply the increases. Trainers help at low skill levels; stronger enemies become necessary for mastery. The Leveling article covers the rules and rewards.
Sources (35)
- src/systems/advancement.js
- src/systems/skills.js
- src/systems/skillSoftcap.js
- src/systems/masterSkills.js
- src/systems/levelEven.js
- src/systems/oblivionLeveling.js
- src/systems/modSettings.js
- src/systems/chargen.js
- src/systems/customClass.js
- src/systems/stockClasses.js
- src/systems/guild/guildServices.js
- src/systems/guild/guildServiceActions.js
- src/systems/roleplayRealism/rrRealism.js
- src/scenes/hostCombat.js
- src/scenes/hostMagic.js
- src/scenes/dungeonContext.js
- src/scenes/exterior.js
- src/scenes/worldModes.js
- src/systems/worldTick.js
- src/systems/talk/talkTopics.js
- src/systems/rest/restAct.js
- src/scenes/shared.js
- src/systems/spellcost.js
- src/systems/heroThreat.js
- src/systems/mentorMode.js
- src/systems/martialPaths.js
- src/systems/arcanePaths.js
- src/systems/specReset.js
- src/systems/skillSwap.js
- src/net/renown.js
- src/net/firmament/firmamentLaw.js
- src/systems/firmamentLive.js
- src/systems/seasonBook.js
- src/ui/enhanced/enhancedMenu.js
- src/ui/levelUp/levelNotice.js
Last edited 27 Oct 2026. View history · What links here.