The Cyrodiil open zone — Dying
A player kill and a monster death have different penalties.
| Cause of death | Gold loss | Item loss |
|---|---|---|
| Another player | 10% of carried gold and 10% of each eligible letter of credit’s value | Eligible pack items; the killer may choose one eligible equipped item |
| Monster, fall or sea | Usual 10% carried-gold penalty | No additional equipment drop |
Insured pieces are kept when their policies apply. Potions, lights, rest supplies, food, ammunition, spellbook, wallet, embers and other protected or bound items stay with you. Letters of credit remain in the pack after their value is reduced.
Wagon cargo and companion packs or equipment are storage: no death takes them. A kill by the same player within 30 minutes takes nothing further, including no equipment or gold, and does not spend an insurance policy.
| Death timer | Duration |
|---|---|
| Wait before rising | 2 minutes, even after closing the game |
| Remains lifetime | 12 minutes |
Your remains stay where you fell and appear on your map under your name. After a monster death in Cyrodiil Map, you return to a town in the same ring. After a player kill, you return to the nearest town outside the zone.
The open Eltheric Ocean Map uses the same loss protections, with depth bands in place of land rings. See Equipment insurance.
Sources (13)
- src/systems/wild/
- src/net/wild/
- server-account/src/wild.js
- bible/11-Multiplayer/Wild-Zone.md
- src/systems/wild/wildZone.js
- src/systems/wild/zoneSafe.js
- src/systems/wild/cyrodiilZone.js
- src/systems/wild/wildDropLaw.js
- src/systems/wild/wildInsureLaw.js
- src/net/wild/wildRef.js
- server-account/src/wild.js
- src/net/wire.js
- src/systems/deathRespawn.js
Last edited 28 Oct 2026. View history · What links here.