Naval combat — Firing and ammunition
Look toward the side you want to fire. Hold Attack to aim the broadside, then release to fire. The display shows range and firing arcs. Crouching halves incoming damage but prevents firing.
Use the mouse wheel to choose ammunition: round shot damages the hull, grapeshot attacks crew, chain shot damages sails and heated shot can start fires. Use the spyglass to inspect targets before engaging.
Sources (17)
- src/systems/naval/navalGunnery.js
- src/systems/naval/navalDamage.js
- src/systems/naval/navalBoarding.js
- src/systems/naval/navalPlunder.js
- src/systems/naval/navalLaw.js
- src/systems/naval/shotKinds.js
- src/scenes/naval/navalHost.js
- bible/03-World/Naval-Combat.md
- bible/01-Overview/audits/Audit-Tougher-Ships.md
- src/systems/warmAshesShips.js
- src/systems/detailedShips.js
- bible/03-World/Warm-Ashes-Ships.md
- bible/03-World/Detailed-Ships.md
- bible/03-World/Aquatic-Sprites.md
- src/systems/naval/navalShips.js
- src/systems/naval/navalBallistics.js
- src/net/serpent/serpentBrain.js
Last edited 27 Oct 2026. View history · What links here.