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Special Events The Elite Breach

The Elite Breach — Court lords

The thirteen lords who hold the Courts, where each is met, the errand each asks and the named Legendary each can drop:

Lord Band Hall Fight mechanic Legendary reward
Grath, the Hound The Broken Galleries Court of Hall 5 (Redoubt 1) is always Grath.
Drawn again for the Courts of Halls 10, 15 and 20, and for any later band's Court at lower odds, re-aspected to that band.
The Scent: one member is marked and hunted for 8 s. Lead Grath onto a burning bridge or a cracking island to leave him Scorched (stunned 4 s, taking ×1.3). The Houndfang (Saber)
The Last Spellmaster The Broken Galleries Drawn for the Courts of Halls 10, 15 and 20; at lower odds in later bands, re-aspected. The Examination (phase 2): runes light on the rim in an order shown above him and must be stood on in that order; passed, he is stunned 8 s and takes ×1.5; failed, 60% to all. The Examiner's Staff (Staff)
The Last Armsmaster The Broken Galleries Drawn for the Courts of Halls 10, 15 and 20; at lower odds in later bands, re-aspected. The Challenge: he marks a member and a ring of fire (6 m radius) rises round the two; the challenged must last 15 s or deal a tenth of his health inside it, while the company breaks the ring's braziers from outside. The Last Lesson (Longsword)
Valkynaz Ilthys of the Galleries The Broken Galleries Hall 25 (Redoubt 5), the Galleries' Valkynaz. Her fall takes a Valkynaz Redoubt, which rolls its spoils twice and may give a key. The Conquest: she plants a banner on each of three balconies, each claiming a third of the floor with burning ground. Break the banners (a blade on the balcony, or a shaft or spell from the court); while two stand they hold her ward. Conquest (War Axe)
The Cairn-Keeper The Soul Cairn Drawn for the Courts of Halls 30, 35, 40 and 45 (Redoubts 6–9); at lower odds in later bands, re-aspected. The Soul Tithe: every 25 s each member takes a soul-mark and must lay it in one of four soul-gems on the rim (stand 1.5 s) within 9 s; an unfilled mark bursts for 30% and raises a Wraith. With all four gems full he is laid bare: stunned 8 s, ×1.5. Tithe (Mace)
The Twin Lords (Vael of the Fire Clan and Isk of the Frost Clan) The Soul Cairn Drawn for the Courts of Halls 30, 35, 40 and 45 (Redoubts 6–9); at lower odds in later bands, re-aspected (they keep their clans' fire and frost). Fell both twins within 15 s of each other (20 s in the single court of a company of two or fewer), or the survivor raises the other at half. Rivalry (Dai-Katana)
Valkynaz Morvayn of the Cairn The Soul Cairn Hall 50 (Redoubt 10), the Cairn's Valkynaz. The Chaining: pairs of members are bound by soul-chains for 20 s; a pair stretched past 8 m both take 30%, and a blow on one is shared along the chain. An odd member is chained to a Wraith: kill it to break the chain. Soulchain (Flail)
The Mother of Dusk The Shade Perilous Drawn for the Courts of Halls 55, 60, 65 and 70 (Redoubts 11–14); at lower odds in the Wellhead, re-aspected. Three anchors hold her to the rim. Break all three to drag her down and ground her for 30 s (×1.3); they rise again 20 s after she takes the air. Duskwing (Long Bow)
The Night-Stalker The Shade Perilous Drawn for the Courts of Halls 55, 60, 65 and 70 (Redoubts 11–14); at lower odds in the Wellhead, re-aspected. Blood Tether: two members are tethered and must stand 14 m apart for 2 s to break it, while it heals the Night-Stalker. Bloodmoon (Tanto)
Valkynaz Seyth of the Shade The Shade Perilous Hall 75 (Redoubt 15), the Shade's Valkynaz. The Mirrorcourt: two mirror lords fight beside her and throw real blows at half share. Strike the true lord (only she casts the ground mark); a mirror shatters after 8 s of the company's reference damage and returns 20 s later. Mirrorshard (Shortsword)
The Bound Colossus The Havoc Wellhead Drawn for the Courts of Halls 80, 85, 90 and 95 (Redoubts 16–19) and for every later Court that is not a Valkynaz's. Break its vent-hearts (four to eight, always an even number) while the Rails along its flank stand open (every 15 s for 8 s), before its Overload (every 75 s, 70% to all) lands; broken in time, it is stunned 8 s (×1.5). The Engine's Heart (Warhammer)
The Wellhead Wyrm The Havoc Wellhead Drawn for the Courts of Halls 80, 85, 90 and 95 (Redoubts 16–19) and for every later Court that is not a Valkynaz's. Break the three pillars it perches on, each reached by a side span and struck from on top; with its perch broken it lands for 25 s (×1.3), and with none left it stays down. Wyrmbreath (Claymore)
Valkynaz Garoth of the Wellhead The Havoc Wellhead Hall 100 (Redoubt 20) and every fifth Court after (Halls 125, 150 and so on).
His aspect turns with each of his Redoubts: Burning at Redoubt 20, Rime-Wrought at 25, Storm-Crowned at 30, Venom-Blooded at 35.
The Clan Muster: each phase turn calls an honour duel (one member, a ring of 6 m radius, 15 s) inside his ward, which holds the next threshold until the duel ends; at the third turn it is his own fall. The Clan-Breaker (Battle Axe)
Sources (15)

Last edited 27 Oct 2026. View history · What links here.