Movement — Climbing
Enhanced climbing is enabled by default and always active online.
- Jump toward a ledge to vault it or catch hold.
- While hanging, move forward to climb up, sideways to shimmy, or crouch to drop.
- Move against a wall to climb. Climbing drains fatigue.
- Crouch at a roof edge to lower yourself into a hanging position.
Higher Climbing skill improves reach and grip time. Low fatigue and heavy equipment make climbing harder. Offline, turning off enhanced climbing restores classic Daggerfall climbing.
A city wall can be climbed from its outer face onto the wall walk, then crossed and descended from the far side. Grip and fatigue still limit the climb.
Sources (13)
- src/player/motor.js
- src/player/collider.js
- src/player/parkour.js
- src/player/climbing.js
- src/player/climb/climbFeel.js
- bible/03-World/Player-Arc.md
- bible/03-World/Parkour-Arc.md
- src/world/deepWater/
- src/scenes/deepWater/
- src/systems/deepWater/
- src/world/underwater/
- bible/03-World/Deep-Waters.md
- src/scenes/world.js
Last edited 28 Oct 2026. View history · What links here.