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Quests Quest reference

Open a Chest

Open a Chest is a quest.

Details

Property Description
Giver Mages Guild
Membership Member
Requirements Guild rank or character level 0+
Summary Open a merchant's antique chest that the town's locksmiths could not crack; it turns out to be a trick box.

Objectives

Use the location names in your quest journal. Follow map markers when they are available.

Step Objective Optional
1 Open the merchant's old chest at the quest destination in the named town. Only the standard Open spell will work. No
2 Give the opened chest back to the merchant No
3 Return to your quest giver at the Mages Guild of the named town No

Outcomes

Added gear requires a successful quest payment and a qualifying outcome. Quest mail alone does not count as payment.

Outcome Gold multiplier Gear choice
The mage's trick box is open, and the Guild has a little good publicity. 100% Yes
The merchant's trick box stayed shut. No added payment No

With Questlines enabled, these outcomes control the added rewards. Gold multipliers apply only to gold the quest actually pays. A gear choice offers a weapon, armour and jewellery; keep one. See Quest rewards and loot for rarity, payment and online reward rules.

Possible quest foes

Foe Group size
Battlemage 1
Sorcerer 1
Imp 1
Rat 1
Giant Bat 1
Mage 1
Skeletal Warrior 1

These are the script’s possible foe groups, including conditional encounters. They are not all guaranteed to appear together; repeated attacks and ordinary dungeon enemies can add more. Follow a foe’s reference for its combat rules before choosing weapons.

See Quest reference for offer requirements across quests.

Sources (18)

Last edited 29 Oct 2026. View history · What links here.