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World Revenants and feuds

Revenants and feuds — Return and rank

A revenant returns 2–4 days later and takes 40% of your open-world encounters. Ranks run from 1 to 5.

Per-rank gain Value
Health +40%
Damage +15%
Class-enemy level +3
Condition Power
Rank 2 or above Break its Will with a weakness hit, a stagger or a perfect dodge before it can die
Rank 2 or above Signature blow deals 2× damage
Rank 3 or above Survives one killing blow at 30–40% health and fights harder
Rank 5, escapes again and has a lair Becomes the Dread: 1.5× health, two last stands and never flees

Each revenant has one hidden weakness; see Enemy traits. The effect depends on its type.

Weakness type Effect
Element −50 to saving throws against matching spells
Metal or weapon class Matching hits deal 1.5× damage
Daylight Your blows deal 25% more damage during daylight

Its lair is a named dungeon 4–10 map pixels away; town rumours can reveal it. Left too long, it festers, gaining wrath and eventually rank.

Ambition Behaviour
Vengeance Returns faster
Mastery Trains
Plunder Hoards gold: +25% a day, capped at 3×

Online, a revenant that kills you takes one unlocked piece of equipment, up to 3 pieces.

Sources (6)

Last edited 28 Oct 2026. View history · What links here.