Items Items and supplies Food and camping supplies
Food and camping supplies
See Survival for hunger, thirst and resting, and Provisioning for cooking recipes.
| Item | Weight (kg) | Base value (gold) | Use | Source |
|---|---|---|---|---|
| Camping Equipment | 5 | 150 | Use it to pitch a tent camp where you can rest; 50 uses. | General Stores (better ones); new characters start with a worn set. |
| Rations | 1 | 20 | A sack of travel food that keeps hunger away for four hours; stacks. | Every General Store and Pawn Shop keeps a full stack; new characters start with two. |
| Apple | 0.1 | 1 | Light food: holds hunger off for an hour and takes a little thirst off. | General Store provisions; foraged. |
| Orange | 0.1 | 2 | Light food: holds hunger off for an hour and takes a little thirst off. | General Store provisions; foraged. |
| Bread | 1.5 | 5 | A filling loaf: holds hunger off for three hours; keeps well. | General Store provisions. |
| Raw Fish | 1 | 4 | Eaten raw it turns the stomach; cook it at a campfire into Cooked Fish. Spoils fast. | Caught with a Fishing-Net; butchered from Slaughterfish. |
| Cooked Fish | 0.5 | 6 | A proper meal: holds hunger off for over three hours. | Cooked from Raw Fish at a campfire. |
| Meat | 0.5 | 15 | A hearty meal: holds hunger off for four hours. | Cooked from Raw Meat at a campfire. |
| Raw Meat | 1 | 8 | Eaten raw it turns the stomach; cook it at a campfire into Meat. Spoils fast. | Butchered from animal bodies. |
| Campfire | 3 | 40 | Place it to make a camp: a rest point and a cooking fire; holds 8 nights of fuel. | Always on sale at General Stores and Pawn Shops; new characters start with one. |
| Hunter’s Stew | 0.5 | 45 | Eat it for +5 Endurance for 2 hours. | Cooked at a campfire or hearth from 2 Meat, a Mushroom and a Root Bulb. |
| Fisherman’s Supper | 0.5 | 18 | Eat it for +5 Agility for 2 hours. | Cooked at a campfire or hearth from 2 Fish, an Egg and Green Leaves. |
| Orchard Tart | 1.5 | 15 | Eat it and your stamina lasts 20% longer for 4 hours. | Cooked at a campfire or hearth from 2 Apples, an Egg and Yellow Berries. |
| Feast of the Hearth | 2 | 180 | Eat it for +5 Strength, Endurance and Willpower for a day, shared by your whole party. | Cooked at a campfire or hearth from meat, fish, fruit, a Mushroom and Eggs. |
| Fish | 1 | 30 | Eat it for +15 fatigue and +5 health, or sell it. | Netted with a Fishing-Net; Climates & Calories’ Raw Fish stands in for it when that mod is on. |
| Apple | 0.2 | 10 | Eat it for +10 fatigue and +5 health. | Picked with a Basket; Climates & Calories’ Apple stands in for it when that mod is on. |
| Orange | 0.2 | 10 | Eat it for +10 fatigue and +5 health. | Picked with a Basket; Climates & Calories’ Orange stands in for it when that mod is on. |
| Mushroom | 0.2 | 20 | Eat it for +5 fatigue and +10 magicka. | Picked with a Basket. |
| Egg | 0.2 | 20 | Eat it for +15 fatigue and +10 health. | Gathered with a Basket. |
| Bedroll | 2.5 | 80 | Lay it down anywhere a camp could stand (dungeons too) for a rough night’s rest; 10 nights; 10 seconds to settle down. | Sold at General Stores online. |
| Ember Jar | 0.5 | 15 | Lights a one-night fire where a Campfire could stand: a rest point and a cooking fire for 3 hours. | General Stores; dungeon piles and some enemies. |
| Firewood | 1.5 | 8 | Adds 3 nights of fuel to a Campfire (up to its 8). | General Stores; dungeon piles. |
| Restorative Tonic | 0.2 | 30 | Restores 40% of your fatigue at once. | General Stores and Alchemists; loot. |
| Meditation Candle | 0.3 | 35 | A six-second kneel restores 50% of your magicka; 3 uses. | Alchemists; loot. |
| Waking Salts | 0.1 | 40 | Holds off sleep penalties for an hour when you have no place to rest; 3 uses. | Alchemists; loot. |
| Sleeping Draught | 0.2 | 45 | Your next night’s sleep counts as a bed’s: full yield, no stiffness. | Alchemists; loot. |
| Longnose Butterflyfish | 0.1 | 10 | A trophy fish; sell it. | A rare trophy catch when netting fish in the sea; the best shops can also stock them. |
| Largemouth Bass | 0.8 | 100 | A trophy fish; sell it. | A rare trophy catch when netting fish in the sea; the best shops can also stock them. |
| Canary Rockfish | 0.9 | 200 | A trophy fish; sell it. | A rare trophy catch when netting fish in the sea; the best shops can also stock them. |
| Crucian Carp | 3 | 300 | A trophy fish; sell it. | A rare trophy catch when netting fish in the sea; the best shops can also stock them. |
| Mackerel | 2.7 | 5 | A trophy fish; sell it. | A rare trophy catch when netting fish in the sea; the best shops can also stock them. |
| White Zebra Angelfish | 0.1 | 1000 | A trophy fish; sell it. | A rare trophy catch when netting fish in the sea; the best shops can also stock them. |
| Juvenile Finulon | 30 | 1000 | A trophy fish; sell it. | A rare trophy catch when netting fish in the sea; the best shops can also stock them. |
Sources (57)
- src/characters/itemTemplates.json
- src/characters/clothing.js
- bible/06-Systems/Systems.md
- src/systems/item/itemTemplatesData.js
- src/systems/item/itemKinds.js
- src/systems/shopStock.js
- src/systems/poisons.js
- src/systems/playerTorch.js
- src/systems/roleplayRealismItems/rriRealism.js
- vendor/roleplay-realism-items/ItemTemplates.json
- vendor/dfu-text/Internal_Items.csv
- src/net/recipeLaw.js
- src/net/professionLaw.js
- bible/06-Systems/Professions-Arc.md
- src/systems/walletItem.js
- src/systems/portalStone.js
- src/systems/rest/restItems.js
- src/systems/foraging/
- bible/06-Systems/Wallet.md
- bible/06-Systems/Rest-Arc.md
- src/systems/physicalItems.js
- src/scenes/physicalItemsLayer.js
- vendor/physical-items/
- bible/06-Systems/Physical-Items.md
- src/systems/roleplayRealismItems/
- vendor/roleplay-realism-items/
- bible/06-Systems/Roleplay-Realism-Items.md
- src/systems/gate/gateSpoils.js
- src/systems/ayleidStones.js
- src/systems/eliteGates/weirKeyRow.js
- src/systems/starfall/starglass.js
- src/systems/iliac/iliacItems.js
- src/net/bagLaw.js
- src/systems/professions/profTemplates.js
- src/systems/survival/items.js
- src/systems/survival/food.js
- src/systems/rest/restItemRows.js
- src/systems/upkeep/upkeepItemRows.js
- src/systems/thunderlock.js
- src/systems/gems.js
- src/systems/loot/gemGrades.js
- src/systems/comeSailAway/comeSailAwayItems.js
- src/systems/naval/navalStores.js
- src/systems/naval/tradeGoods.js
- src/systems/naval/treasureCharts.js
- src/systems/legacy/heirloom.js
- src/systems/livingWorld/keepsake.js
- src/systems/festival/soulCake.js
- src/systems/festival/festivalRows.js
- src/systems/foraging/foragingLaw.js
- src/systems/deepWater/deepWatersFishRows.js
- vendor/foraging/ItemTemplates.json
- vendor/climates-calories/ItemTemplates.json
- vendor/iliac-puddle-no-more/ItemTemplates.json
- vendor/come-sail-away/ItemTemplates.json
- bible/06-Systems/Portal-Stone.md
- bible/06-Systems/Witches-Festival.md
Last edited 27 Oct 2026. View history · What links here.