Enemies and creatures › Enemy behaviourEnemy behaviour — MovementEdit In dungeons and building interiors, enemies route around obstacles instead of grinding into walls. A stuck enemy side-steps after 0.6 seconds. Props at least 1.2 m tall and 0.5 m wide block sight and missiles. Enemies keep their spacing, and guards fan out instead of plugging doorways. Sources (8)src/ai/src/ai/tactics.jssrc/ai/tells.jssrc/ai/foeBlows.jssrc/ai/cover.jsbible/12-Enhanced-AI/Enhanced-AI-Arc.mdbible/12-Enhanced-AI/Tactics-Arc.mdsrc/ai/blowShapes.jsLast edited 27 Oct 2026. View history · What links here.