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Enemies and creatures Enemy behaviour

Enemy behaviour — Movement

  • In dungeons and building interiors, enemies route around obstacles instead of grinding into walls. A stuck enemy side-steps after 0.6 seconds.
  • Props at least 1.2 m tall and 0.5 m wide block sight and missiles.
  • Enemies keep their spacing, and guards fan out instead of plugging doorways.
Sources (8)

Last edited 27 Oct 2026. View history · What links here.