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World Revenants and feuds

Revenants and feuds — Combat arts

With Enhanced AI enabled, Revenants can use an assigned combat art from rank 2. About 35% have one; offensive arts usually have a 14–20-second cooldown.

Each of the three channelled buffs is attempted once per encounter. Damage dealt before the channel finishes interrupts it.

Art Wind-up Channel Effect Response
Mending — 2 s Below half health, heals 20% of maximum health. Damage the Revenant during the channel to interrupt it.
Ward — 1.5 s Below 75% health, takes 35% less damage from a chosen weapon class for 10 seconds. Damage it during the channel to interrupt it.
War Cry — 1 s The Revenant and its nearby band deal 20% more weapon damage for 12 seconds. Damage it during the channel to stop the buff.
Siphon 1.3 s — A life-draining line. Step out of the warning.
Barrage 1.1 s per blast — Three blasts aimed at your feet, starting 0.45 seconds apart. Keep moving.
Nova 1.4 s — A ring around the Revenant. Move beyond the ring or into its centre.

These are hostile Revenant arts. A companion uses different benefits and cooldowns; its companion sheet shows its current art and upgrades. See ordinary heavy attacks for its other warning shapes.

Sources (6)

Last edited 27 Oct 2026. View history · What links here.