Revenants and feuds — Combat arts
With Enhanced AI enabled, Revenants can use an assigned combat art from rank 2. About 35% have one; offensive arts usually have a 14–20-second cooldown.
Each of the three channelled buffs is attempted once per encounter. Damage dealt before the channel finishes interrupts it.
| Art | Wind-up | Channel | Effect | Response |
|---|---|---|---|---|
| Mending | — | 2 s | Below half health, heals 20% of maximum health. | Damage the Revenant during the channel to interrupt it. |
| Ward | — | 1.5 s | Below 75% health, takes 35% less damage from a chosen weapon class for 10 seconds. | Damage it during the channel to interrupt it. |
| War Cry | — | 1 s | The Revenant and its nearby band deal 20% more weapon damage for 12 seconds. | Damage it during the channel to stop the buff. |
| Siphon | 1.3 s | — | A life-draining line. | Step out of the warning. |
| Barrage | 1.1 s per blast | — | Three blasts aimed at your feet, starting 0.45 seconds apart. | Keep moving. |
| Nova | 1.4 s | — | A ring around the Revenant. | Move beyond the ring or into its centre. |
These are hostile Revenant arts. A companion uses different benefits and cooldowns; its companion sheet shows its current art and upgrades. See ordinary heavy attacks for its other warning shapes.
Sources (6)
Last edited 27 Oct 2026. View history · What links here.