Shipyards, crew halls, lighthouses and docks
Shipyards, crew halls, lighthouses and docks is listed among the Notable places.
Coastal settlements can have a shipyard, crew hall, lighthouse and docks. Talk to the shipmaster to buy a vessel or the crewmaster to hire sailors.
See Ships, Ship crews and Sea contracts and trade for port services.
Sources (36)
- src/world/
- src/scenes/
- bible/03-World/World-Arc.md
- src/world/lefayMonument.js
- src/world/lefayArt.js
- src/scenes/lefayMonumentHost.js
- bible/03-World/LeFay-Monument.md
- src/world/jungle/
- src/world/terrain/jungleNature.js
- src/scenes/jungleHost.js
- bible/03-World/Bantha-Jungle.md
- src/world/tamriel/
- src/ui/tamrielInk.js
- src/ui/tamrielTrace.js
- bible/03-World/Tamriel.md
- src/world/dungeon/dungeonTextures.js
- src/systems/gothwayBoards.js
- src/world/arena/arenaCity.js
- src/net/ketch/ketchLaw.js
- src/ui/travel/travelMapWindow.js
- src/systems/wild/wildZone.js
- src/systems/wild/etherWild.js
- src/world/ethericSea.js
- src/world/etherPlaces.js
- src/systems/portPlaces.js
- src/systems/merchantYards.js
- src/systems/region/regionHubs.js
- src/systems/crownHall.js
- src/net/hallLaw.js
- src/systems/starfall/starfallCovens.js
- src/net/gate/gateLaw.js
- src/systems/gate/gateSite.js
- src/systems/serpent/serpentSite.js
- src/systems/superDungeon/sdSite.js
- src/world/oceanHoles.js
- vendor/dfu-text/Internal_Locations.csv
Last edited 27 Oct 2026. View history · What links here.