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Professions Gathering

Gathering — Where nodes are

Resource locations are shared and refresh daily at 00:00 UTC. Each character can gather from each location once a day. Availability varies by climate:

Climate Trees Herb patches Veins Boulders
Desert 0 6 10 5
Mountain 4 4 12 5
Rainforest 12 10 2 0
Swamp 6 10 2 0
Subtropical 8 8 4 3
Mountain Woods 10 6 6 4
Woodlands 12 8 4 3
Haunted Woodlands 8 8 4 3

The Jungle of Bantha has 48 trees per map pixel.

Node tiers

Tier Chance
1 40%
2 25%
3 15%
4 10%
5 6%
6 4%

Dungeon veins

Dungeon location Veins per day Vein tiers
Dungeons on Daggerfall’s original map 1–4 3–6
Spawned, Elite and Abyss Dungeons; Cyrodiil Map zone halls None —

Dwarven Scrap and Diamonds come only from dungeon veins.

Witnessed ground

Requirement Value
Players who have gathered on the pixel 3
Minimum account age for each 1 week

Before ground is witnessed, surface veins stop at Silver and give no gems; rare trees and herbs do not grow, Pearls and Slaughterfish cannot be caught, and regional bonuses do not apply.

Nodes in the Marches yield 25% more.

Finding nodes

Display Information
Compass Marks the nearest 16 standing nodes within 150 m, using each profession’s colour
Overworld map Shows resource groups, such as Mining ×6

Motherlodes

Property Value
World-wide daily limit 3
Announcement 10 minutes ahead; 30 with Motherlode Sense
Tier 6
Eligible miners First 20 strikers
Minimum Mining rank 25
Silver per eligible miner 10

See Motherlodes for the event reference.

Provincial gathering

Gathering beyond the Iliac Bay lists each province’s richer resources and extra ores. Skyrim Map and Cyrodiil Map also provide regional Orichalcum; Bay locations retain their own signatures.

Sources (25)

Last edited 28 Oct 2026. View history · What links here.