Player Character creation Classes
Custom classes
Instead of a stock class, you can build your own at Character creation.
Building a class
- Choose health per level (4 to 30).
- Choose 3 primary, 3 major and 6 minor Skills.
- Spread Attributes between 10 and 75 each.
- Add up to 7 advantages and 7 disadvantages.
You can export and import custom classes as files.
Difficulty points and the difficulty dagger
Each advantage and disadvantage has a point value. Health per level changes the total as follows:
| Health per level | Difficulty points per hit point |
|---|---|
| Above 8 | +1 |
| Below 8 | −2 |
The total must be between −12 and +40.
That total sets how fast you level: an advancement multiplier from 0.3 (easiest) to 3.0 (hardest). The difficulty dagger gauge beside the sheet shows it. See Leveling.
Advantages and disadvantages
| Special | Kind | Points | Options | Effect |
|---|---|---|---|---|
| Acute Hearing | Advantage | +1 | None | You hear enemies' noises 25% louder, so you notice them sooner by ear. |
| Adrenaline Rush | Advantage | +4 | None | Under an eighth of your health you hit 5 points more often and enemies hit you 5 points less often. |
| Athleticism | Advantage | +4 | None | Your jumps carry 10% further and fatigue drains 10% slower. |
| Bonus To Hit | Advantage | +3 to +6 | Animals (+6) Daedra (+3) Humanoid (+6) Undead (+6) |
Extra damage on every hit against that kind of enemy: your level in stock combat, a random 0 up to 10 + (Willpower – 50) ÷ 5 – half the enemy's level under the default Physical Combat overhaul. Excludes Phobia of the same kind. |
| Expertise In | Advantage | +2 | Axe Blunt Weapon Hand-to-Hand Long Blade Missile Weapon Short Blade |
Bonus damage and to-hit with that weapon type: damage level ÷ 3 + 1 and to-hit +level in stock combat, scaled from your attributes under the default Physical Combat overhaul. Excludes Forbidden Weaponry of the same type. |
| Immunity | Advantage | +10 | To Disease To Fire To Frost To Magic To Paralysis To Poison To Shock |
Takes no harm from that effect: the saving throw becomes certain. Excludes Resistance, Low Tolerance and Critical Weakness to the same effect. |
| Increased Magery | Advantage | +2 to +10 | INT In Spell Points (+2) 1.5X INT In Spell Points (+4) 1.75X INT In Spell Points (+6) 2X INT In Spell Points (+8) 3X INT In Spell Points (+10) |
Spell points are Intelligence × the multiplier; without it a custom class has × 0.5. Only one Magery pick (Increased, Darkness-Powered or Light-Powered) per class. |
| Rapid Healing | Advantage | +2 to +4 | General (+4) In Darkness (+3) In Light (+2) |
Resting heals faster (the Medical term of the rest rate is 100 instead of 60): always, at night or indoors, or by day outdoors. |
| Regenerate Health | Advantage | +2 to +14 | General (+14) In Darkness (+10) In Light (+6) While Immersed In Water (+2) |
Heals 1 health every 4th magic round: always, at night or in a dungeon, by day outside a dungeon, or while swimming. |
| Resistance | Advantage | +5 | To Disease To Fire To Frost To Magic To Paralysis To Poison To Shock |
+25 on your saving throw against that effect (the throw starts at 50 before Willpower). Excludes Immunity, Low Tolerance and Critical Weakness to the same effect. |
| Spell Absorption | Advantage | +8 to +14 | General (+14) In Darkness (+12) In Light (+8) |
Destruction spells cast at you are absorbed while you have room in your spell points, and you get half the points back (rounded down): always, at night or indoors, or by day outdoors. |
| Critical Weakness | Disadvantage | –14 | To Disease To Fire To Frost To Magic To Paralysis To Poison To Shock |
–50 on your saving throw against that effect, so it lands far more often and harder. |
| Damage | Disadvantage | –10 to –6 | From Holy Places (–6) From Sunlight (–10) |
Lose 12 health every 4th magic round in a temple (or a Fighters Guild hall), or in sunlight outdoors by day. A raised hood shields you from the sun. |
| Darkness-Powered Magery | Disadvantage | –10 to –7 | Lower Magic Ability In Daylight (–7) Unable To Use Magic In Daylight (–10) |
In sunlight your spell points fall by a third, or to nothing. Counts as the class's one Magery pick. |
| Forbidden Armor Type | Disadvantage | –5 to –1 | Chain (–2) Leather (–1) Plate (–5) |
You cannot wear armour of that type. |
| Forbidden Material | Disadvantage | –10 to –1 | Adamantium (–5) Daedric (–2) Dwarven (–7) Ebony (–5) Elven (–9) Iron (–1) Mithril (–6) Orcish (–3) Silver (–6) Steel (–10) |
You cannot use weapons or armour made of that material. |
| Forbidden Shield Types | Disadvantage | –1 | Buckler Kite Shield Round Shield Tower Shield |
You cannot use that kind of shield. |
| Forbidden Weaponry | Disadvantage | –2 | Axe Blunt Weapon Hand-to-Hand Long Blade Missile Weapon Short Blade |
You cannot use that type of weapon. Excludes Expertise In the same type. |
| Inability To Regen Spell Points | Disadvantage | –14 | None | Resting does not restore spell points offline (online, rest still restores them). |
| Light-Powered Magery | Disadvantage | –14 to –10 | Lower Magic Ability In Darkness (–10) Unable To Use Magic In Darkness (–14) |
At night or indoors your spell points fall by a third, or to nothing. Counts as the class's one Magery pick. |
| Low Tolerance | Disadvantage | –5 | To Disease To Fire To Frost To Magic To Paralysis To Poison To Shock |
–25 on your saving throw against that effect. Excludes Immunity, Resistance and Critical Weakness to the same effect. |
| Phobia | Disadvantage | –4 | Animals Daedra Humanoid Undead |
Less damage on every hit against that kind of enemy: your level in stock combat, up to half the enemy's level less (Willpower – 50) ÷ 5 under the default Physical Combat overhaul. Excludes Bonus To Hit against the same kind. |
Sources (19)
- src/systems/races.js
- src/systems/chargen.js
- src/systems/chargenSession.js
- src/systems/stockClasses.js
- src/systems/customClass.js
- src/systems/specialAdvantages.js
- src/systems/classQuestions.js
- src/systems/biography.js
- src/systems/startingGear.js
- bible/04-Characters/Characters-Arc.md
- bible/04-Characters/Stock-Classes.md
- src/systems/passiveSpecials.js
- src/combat/formulas.js
- src/combat/pcaao.js
- src/systems/spellcast.js
- src/systems/absorption.js
- src/systems/rest/rest.js
- src/scenes/shared.js
- src/characters/enemy/enemySounds.js
Last edited 27 Oct 2026. View history · What links here.