Mining — Specialisations
| Rank | Specialisation | Effect |
|---|---|---|
| 50 | Prospector | Surface veins within 500 m are marked on the compass (a dungeon's within 200 m), and each Overworld vein is marked by its ore. Gems come 10% more often (×1.1). |
| 50 | Deep Delver | Dungeon veins yield double (×2), and every vein in the dungeon is marked on the compass. |
| 100 | Motherlode Sense | The day's Motherlodes are marked on your map from the day's start, and warnings come 30 minutes ahead instead of 10. |
| 100 | Surveyor | You witness the ground yourself: unwitnessed surface veins can hold any ore of their land for you (a region's own signature ore still needs other players). Boulders you quarry yield Cut Stone directly. |
Choose specialisations on the Professions page. Professions — Specialisations is free for its first 24 hours; later changes cost 1,000 silver and have a 7-day paid-change cooldown.
Sources (20)
- src/net/professionLaw.js
- src/net/nodeLaw.js
- src/net/motherlodeLaw.js
- src/net/tideLaw.js
- src/net/marksLaw.js
- src/net/recipeLaw.js
- src/net/bagLaw.js
- src/net/kingdomLaw.js
- src/systems/mineAct.js
- src/scenes/mineHost.js
- src/scenes/gatherHost.js
- src/ui/nodeMarks.js
- src/ui/oreMapTip.js
- src/ui/professions/profPages.js
- src/systems/professions/profTemplates.js
- bible/06-Systems/Professions-Arc.md
- bible/06-Systems/Foraging.md
- src/net/alchemyLaw.js
- src/net/marketLaw.js
- src/net/writLaw.js
Last edited 27 Oct 2026. View history · What links here.