Items Loot and rarity Bonus supply loot
Bonus supply loot
Foraging adds tools and Wood Bundles to some treasure piles, shop stock, house containers and enemy loot. These bonuses are separate from Searchable containers, normal shop stock and the main enemy loot tables.
Supply pool
Whenever one of these bonus supplies is added, each of the seven entries has the same chance. A supply is one item; a Wood Bundle is not a random stack of logs.
| Item | Chance per supply |
|---|---|
| Wood-Axe | 1 in 7 (14.29%) |
| Pick-Axe | 1 in 7 (14.29%) |
| Sickle | 1 in 7 (14.29%) |
| Fishing-Net | 1 in 7 (14.29%) |
| Wood Bundle | 1 in 7 (14.29%) |
| Spade | 1 in 7 (14.29%) |
| Basket | 1 in 7 (14.29%) |
Dungeon piles
These are the chances of at least one bonus supply, including the possibility that the quantity roll selects zero. Quantities apply when the supply result is non-empty.
| Dungeon types | Supply chance | Supply quantity |
|---|---|---|
| Crypt | 10% | 1–2 |
| Orc Stronghold | 15% | 1–3 |
| Human Stronghold | 15% | 1–3 |
| Prison | 20% | 1–4 |
| Desecrated Temple | 5% | 1 |
| Mine | 20% | 1–4 |
| Natural Cave | 0% | 0 |
| Coven | 5% | 1 |
| Vampire Haunt | 0% | 0 |
| Laboratory | 0% | 0 |
| Harpy Nest | 0% | 0 |
| Ruined Castle | 10% | 1–2 |
| Spider Nest | 0% | 0 |
| Giant Stronghold | 0% | 0 |
| Dragon's Den | 0% | 0 |
| Barbarian Stronghold | 15% | 1–3 |
| Volcanic Caves | 0% | 0 |
| Scorpion Nest | 0% | 0 |
| Cemetery | 10% | 1–2 |
Shop and house bonuses
These chances concern only the Foraging supply added to a container's normal contents. They do not describe the shop's complete stock or make private property free to take.
| Source | Supply chance | Supply quantity |
|---|---|---|
| General Store shelf | 50% | 1 |
| Ordinary private house container | 7.5% | 1 |
| Pawn Shop shelf | 0% | 0 |
| Palace house container | 0% | 0 |
| Other shop shelves | 0% | 0 |
Enemy supplies
Only the enemy groups below receive this particular supply roll. These are before ordinary enemy-loot retention and item limits, so they are not final corpse drop probabilities.
| Enemy group | Supply roll chance | Supply quantity |
|---|---|---|
| Spellsword, Rogue, Archer, Ranger, Barbarian and Warrior | 5% | 1–2; one item 80% of successful rolls |
| Orc, Orc Sergeant and Giant | 2% | 1–2; one item 75% of successful rolls |
Separate healing supplies can appear on enemies with a loot table:
| Renown | Healing-potion chance | Restore Power chance |
|---|---|---|
| 1 | 3% | 1% |
| 20 | 4% | 2% |
| 40 | 5% | 3% |
A Field Repair Kit has another 3% roll on a looting enemy. The classic 3% random-potion and 2% potion-recipe rolls are separate again. The enemy loot limits can remove an ordinary foe's bonus items; bosses and Elites have their own rules.
Sources (6)
Last edited 27 Oct 2026. View history · What links here.