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Quests Quest reference

The Postman

The Postman is a quest.

Details

Property Description
Giver Commoners
Membership Any
Requirements Any level
Summary Swap a courier's letter at an inn for a forged one, touching nothing else, and bring the real one back.

Objectives

Use the location names in your quest journal. Follow map markers when they are available.

Step Objective Optional
1 Steal the courier's letter from the quest inn in the named town, and touch nothing else of his No
2 Leave the false letter at the quest inn in its place No
3 Bring the courier's letter to your quest giver in the named town No

Outcomes

Added gear requires a successful quest payment and a qualifying outcome. Quest mail alone does not count as payment.

Outcome Gold multiplier Gear choice
The letters were switched, and the courier never knew. 100% Yes
You disturbed the courier's things and were caught. your quest giver never met you. No added payment No
The courier rode on with the true letter. No added payment No

With Questlines enabled, these outcomes control the added rewards. Gold multipliers apply only to gold the quest actually pays. A gear choice offers a weapon, armour and jewellery; keep one. See Quest rewards and loot for rarity, payment and online reward rules.

Possible quest foes

Foe Group size
Ranger 1
Spellsword 1
Knight 1
Monk 1

These are the script’s possible foe groups, including conditional encounters. They are not all guaranteed to appear together; repeated attacks and ordinary dungeon enemies can add more. Follow a foe’s reference for its combat rules before choosing weapons.

See Quest reference for offer requirements across quests.

Sources (18)

Last edited 29 Oct 2026. View history · What links here.