Iliac Bay map
The Bay spans roughly 820 × 410 km. Towns, dungeons and other destinations appear on the World map, while climate affects the surrounding terrain and resources.
| Kind | Types |
|---|---|
| Settlements | city, village, hamlet |
| Homes | farms, wealthy homes, poor homes, ship homes |
| Dungeons | labyrinths, keeps, ruins |
| Other | temples, cults, taverns, graveyards, covens |
A town is a grid of building blocks. Daggerfall city is 8 × 8 blocks with 316 buildings.
Destinations beyond the Bay
The world map can select named places across Tamriel Map. Choose Begin journey to walk to a place’s entrance; this is not instant fast travel. Land waypoints can offer Travel here when travel to a spot is enabled. Sea waypoints do not begin a land journey. See Land beyond the Bay.
Sources (25)
- src/formats/mapsFile.js
- src/formats/mapsTables.js
- src/systems/region/regionConditions.js
- src/characters/dungeonEnemies.js
- src/systems/buildingLocks.js
- bible/02-Formats/Readers-Arc.md
- bible/03-World/World-Arc.md
- src/net/kingdomLaw.js
- src/net/nodeLaw.js
- src/systems/region/regionHubs.js
- src/systems/survival/tavernMenu.js
- src/systems/starfall/starfallCovens.js
- src/world/dungeon/dungeonTextures.js
- src/ui/travel/travelMapWindow.js
- src/systems/holidayTables.js
- src/systems/travel/travelPorts.js
- src/world/jungle/banthaArea.js
- src/systems/wild/wildZone.js
- src/net/townSeatLaw.js
- vendor/dfu-text/Internal_Locations.csv
- vendor/dfu-text/Internal_Factions.csv
- src/world/tamrielPlaces.js
- src/ui/travel/travelMapWindow.js
- src/systems/immersiveTravel.js
- src/world/immersiveTravelGates.js
Last edited 28 Oct 2026. View history · What links here.