Special Events The Abyss Dungeon
The Abyss Dungeon — Rewards
The Abyss Dungeon pays personal spoils to an eligible participant. Gold is based on the effective level used for the reward; its roll varies 20% either way.
| Reward | Quantity | Chance | Condition |
|---|---|---|---|
| Gold | 320–480 per level | Guaranteed | Eligible clear |
| First equipment piece | 1 | 25% Legendary; otherwise Rare | Eligible clear |
| Additional equipment | 2 Rare-or-better pieces | Guaranteed | Eligible clear |
| The Brass of Numidium | 1 Aetheric set piece | 1 in 3 (33.33%) | Separate roll |
| The Hourlock | 1 Gilded weapon | 1% | Separate roll |
| Graded gems | 2 | Guaranteed with the loot ladder enabled | Each is 60% Flawless or 40% Perfect |
| Brass Remnant boss card | 1 | 25% | Separate roll |
| Weir Key | 1 | 1 in 3 (33.33%) | Eligible clear |
| Hourbreaker title | 1 unlock | 25% | Eligible clear |
| The Turning Hour aura | 1 unlock | 12.5% | Eligible clear |
See Loot table index for the other event rewards. Rare-or-better and Magic-or-better describe a minimum rarity; fixed set and Gilded drops have their own rows.
Sources (12)
- src/net/superDungeon/
- src/systems/superDungeon/
- src/scenes/superDungeon/
- server-account/src/sds.js
- bible/11-Multiplayer/Super-Dungeons.md
- src/net/superDungeon/sdMarks.js
- src/net/superDungeon/sdRemnant.js
- src/systems/aetheric.js
- src/systems/gilded.js
- src/systems/bossCards.js
- src/systems/gems.js
- src/systems/superDungeon/sdSpoils.js
Last edited 27 Oct 2026. View history · What links here.