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Player Combat

Weapon skill and damage

In online PvE, equipment bonuses to Long Blade, Short Blade, Axe, Blunt Weapon or Archery increase weapon-hit damage from the first bonus point. Each point supplied by gear adds 0.44% damage, up to 320% from gear. The trained-skill value is separate.

Equipment contribution

Weapon-skill points from gear Added damage from gear
0 0%
25 11%
100 44%
200 88%
400 176%
600 264%
728 or more 320% (cap)

The equipment percentage adds to the applicable trained-mastery damage percentage. For example, 100 gear points and a 40% trained-mastery damage bonus give 84% extra damage at this stage, before other sources. The shared weapon-skill damage ceiling is +400% (5× damage).

Restrictions

Situation Equipment damage bonus
Ordinary online monster combat Applies
Attacks against players Does not apply
Duels and other refereed player fights Does not apply
Mentor Mode Does not apply; trained mastery can still contribute at the reduced skill value
Beast form Does not apply
Hand-to-Hand Uses its existing skill-based damage rules instead

See Mentor Mode for temporary combat scaling and Damage bonus limits for the separate ceilings on other sources. Short Blade’s trained mastery improves swing speed; its gear bonus still improves hit damage.

Sources (5)

Last edited 28 Oct 2026. View history · What links here.