Guides Money-making guide Dungeon farming maps
The Tower of Woodsmith
The Tower of Woodsmith Map is a dungeon in Wayrest Map. The following checked route uses its public entrance layout.
Coordinates are world-map pixels, not interior automap coordinates.
Entrance route
Follow the entrance corridor to the first large room. Collect the four marked piles in order, then return along the corridor. The whole circuit is about 55 m, with no stairs, swimming or locked doors on the calculated route.
This is the strongest multi-pile entrance route found in the short, dry-floor comparisons. Barbarian Stronghold piles have a 90% initial armour roll and 60% weapon roll, followed by possible extra rolls. That makes equipment sales the main reason to run it. Enemies and the time needed to sell still determine the actual return.
Two checked alternatives share this entrance plan:
- The Fortress of Hearthsmith Map, Wayrest Map: a Vampire Haunt. Its piles use different equipment chances; bring weapons suited to undead.
- The Balilasivah Manse Map, Totambu Map: a Desecrated Temple. It has better material quality than Woodsmith, but more dangerous enemies and a much longer trip from Wayrest Map.
All three routes visit four placed piles. The number and value of items can vary.
Limits
Treasure piles normally keep a 20-minute refresh timer. This is a calculated route, not a measured gold-per-hour rate or a guarantee of a refill on re-entry.
Include combat, travel, lockpicking and selling time. See Dungeon farming maps for the route comparisons.
Sources (72)
- src/systems/shopStock.js
- src/systems/tradeModes.js
- src/systems/item/foundMark.js
- src/systems/repairService.js
- src/net/townEconLaw.js
- src/net/marksLaw.js
- src/systems/silverFinds.js
- src/net/professionLaw.js
- src/net/nodeLaw.js
- src/net/writLaw.js
- src/net/craftWritLaw.js
- src/net/marketLaw.js
- src/net/vendorLaw.js
- src/net/patronLaw.js
- src/net/decorLaw.js
- src/net/homeLaw.js
- src/systems/bounty/bountyBoard.js
- src/systems/bounty/bountyReward.js
- src/systems/searchables.js
- src/systems/eliteFoes.js
- src/systems/quest/actions.js
- src/systems/guild/guildServices.js
- src/systems/gate/gateSpoils.js
- src/systems/raidSpoils.js
- src/systems/serpent/serpentSpoils.js
- src/systems/starfall/starSpoils.js
- src/systems/starfall/starglassRow.js
- src/systems/ketch/ketchSpoils.js
- src/systems/superDungeon/sdSpoils.js
- src/net/superDungeon/sdLaw.js
- src/systems/eliteGates/egSpoils.js
- src/net/eliteGates/egPay.js
- src/systems/arena/arenaLadder.js
- src/systems/arena/arenaBook.js
- src/net/card/cardLaw.js
- src/systems/naval/tradeGoods.js
- src/systems/naval/harbourBoard.js
- src/systems/naval/captainLedger.js
- src/systems/naval/navalPlunder.js
- src/systems/shipyards.js
- src/systems/loot/loot.js
- src/systems/roleplayRealismItems/rriRealism.js
- src/systems/unleveledLoot.js
- src/systems/dungeon/dungeonRespawn.js
- src/world/smallerDungeons.js
- src/formats/mapsFile.js
- src/net/gate/gateBrain.js
- src/systems/teleportAnchor.js
- src/systems/theft.js
- src/systems/stolenGoods.js
- src/combat/formulas.js
- src/systems/banking.js
- src/systems/worldTick.js
- src/net/wire.js
- src/systems/online/onlineLane.js
- src/formats/blocksFile.js
- src/formats/arch3dFile.js
- src/world/rdbLayout.js
- src/world/dungeon/dungeonLayout.js
- src/world/arch3dSeams.js
- src/ai/nav/navBake.js
- src/ai/nav/navmesh.js
- src/player/collider.js
- src/player/enterExit.js
- src/scenes/roomLootHost.js
- src/scenes/searchRoom.js
- src/systems/roomLoot.js
- src/scenes/dungeonContext.js
- src/player/activate.js
- src/world/rmbFlats.js
- src/scenes/lockpickHost.js
- src/systems/lockpick/lockpickItem.js
Last edited 27 Oct 2026. View history · What links here.
