PvP spell bar
While flagged outdoors in an open PvP zone, keys 3–0 use eight slots on the PvP spell bar. Keys 1–2 remain the potion keys. With the mouse free, click a slot to choose its spell, element or attribute and icon. Your bar configuration is saved in the browser.
Spell options
Costs below are percentages of your maximum magicka, rounded to the nearest point with a minimum cost of 1. Armour casting surcharges still apply. The table can be searched and sorted to compare elements, attributes and costs.
| Spell | Choice | Magicka cost (% of maximum) |
|---|---|---|
| Damage | Fire | 8% |
| Damage | Frost | 8% |
| Damage | Shock | 8% |
| Damage | Poison | 8% |
| Damage | Magic | 8% |
| Heal | — | 12% |
| Shield | — | 15% |
| Resist | Fire | 12% |
| Resist | Frost | 12% |
| Resist | Shock | 12% |
| Resist | Poison | 12% |
| Resist | Magic | 12% |
| Reflect | — | 12% |
| Absorb | — | 12% |
| Fortify | Strength | 10% |
| Fortify | Intelligence | 10% |
| Fortify | Willpower | 10% |
| Fortify | Agility | 10% |
| Fortify | Endurance | 10% |
| Fortify | Personality | 10% |
| Fortify | Speed | 10% |
| Fortify | Luck | 10% |
| Cure | — | 5% |
| Jump | — | 6% |
| Speed | — | 6% |
| Resurrect | — | 25% |
Scaling
The governing spell school scales these magnitudes from skill 100 to 300; values below or above that interval stay at the corresponding end. Damage follows the toolkit's level-scaled elemental area spell and the normal PvP hit limit.
| Spell | Magnitude measured | At skill 100 | At skill 300 |
|---|---|---|---|
| Heal | Maximum health | 25% | 35% |
| Shield | Maximum health | 10% | 25% |
| Resist | Chosen resistance effect | 30% | 90% |
| Reflect | Effect chance | 10% | 30% |
| Absorb | Effect chance | 10% | 30% |
| Fortify | Chosen attribute points | 5 | 20 |
| Speed | Speed attribute points | 5 | 20 |
The effective resistance cap against player spells remains 85%. Reflect and Absorb contribute to the incoming-spell ward calculation; they do not return reflected damage to the attacking player. A full-strength Shield can reduce melee damage by 25% and arrow damage by 35%.
Targets and restrictions
| Rule | Value |
|---|---|
| Configured spell slots | 8 |
| Gift target | Party member under the crosshair within 15 m; otherwise yourself |
| Gift duration | 60 seconds for duration effects |
| Damage target | An area at range in the chosen element |
| Poison damage option | Allowed on this toolkit, despite the ordinary PvP poison-spell restriction |
| Heal | Still obeys the rolling allowance in Health in player combat |
| Cure | Cures disease, poison and paralysis |
| Resurrect | A fallen party member's reachable body by touch |
| Resurrect cost | 25% of maximum magicka |
| Toolkit inside zone dungeons | Off |
| Ordinary spell slots outside the flag | Available again |
Resurrection uses its own touch target; it is not a 15 m gift. Configure useful support slots before flagging, keep enough magicka after armour costs, and coordinate party healing rather than spending every slot on damage.
Sources (6)
Last edited 29 Oct 2026. View history · What links here.